Garry's Mod

Garry's Mod

DOOM Eternal Slayer [Zombie (Ragdoll)]
14 条留言
Speed Racer 2021 年 6 月 16 日 下午 11:12 
This is what actually happens when you have Extra Life.
Centuari 2020 年 10 月 24 日 上午 9:02 
i had a stroke reading g a r b a g e c o m p u t e r ' s comment
paw1999 2020 年 8 月 13 日 上午 12:50 
What's with you people copying my Comment?
Пожилой Солдиер 2020 年 7 月 27 日 上午 4:04 
thanks for zombie slayer!
berzerkin 2020 年 7 月 20 日 下午 12:57 
inroci. dmmgy beacammm e t eh vrey tinhg eh '''s nbor an d trinaded ot dstreoy
λ LIFE IS PAIN! λ 2020 年 7 月 19 日 下午 5:05 
Ironic. Doomguy became the very thing he's born and trained to destroy.
paw1999 2020 年 7 月 16 日 下午 5:05 
Ironic. Doomguy became the very thing he's born and trained to destroy.
Homer Simpson! 2020 年 7 月 16 日 上午 9:58 
thank you so much man!
Stefano (BackToGetCommissions)  [作者] 2020 年 7 月 16 日 上午 12:42 
You must use gimp to do that. You have to decompile the normal texture, reverse the green channel, re-compile the normal and you're done. After that, save the normal map and replace the old one with the new one that you just made
Homer Simpson! 2020 年 7 月 15 日 下午 7:54 
hey man, sorry i'm annoying you, but how did you manage to reverse bumpmaps in the eternal models? on My side, details like veins or spikes or brain wrinkles on the earlier demon rips are reversed inward and i'm trying to fix it using vtfedit on my own, but i just can't do it. can you help? i don't want to make you have to go through the trouble of analyzing every single model for mistakes
ivt 2020 年 7 月 14 日 下午 4:02 
D E A T H
Orion 2020 年 7 月 14 日 下午 1:40 
If only it was a PM :(
FRAGMENTATION 2020 年 7 月 14 日 上午 9:37 
NOT EVEN DEATH CAN STOP THE SLAYER
ChickenChucker96 2020 年 7 月 14 日 上午 4:47 
zumbie