Garry's Mod

Garry's Mod

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DOOM Eternal Slayer [Zombie (Ragdoll)]
   
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 影视, 写实
文件大小
发表于
更新日期
71.886 MB
2020 年 7 月 14 日 上午 3:09
5 月 1 日 下午 5:04
7 项改动说明 ( 查看 )

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DOOM Eternal Slayer [Zombie (Ragdoll)]

在 Stefano (BackToGetCommissions) 的 1 个合集中
DOOM Eternal Stuff
83 件物品
描述
Another port from the "RipAndTear" game.

Here you go the Zombie version of the Slayer.

The features of this model are the same of the previous outfits ported, but here you go the list of what the model has anyway:
*bones;
*original rigging (the one exported from the game);
*bodygroups;
*HD textures;
*animations (both custom and default ones, just that the custom ones are over 225 ones);
* skins (to turn on the remained lights)
*flexes made by me (or at least the ones that I was able to do);
*eyeposing made by me (a "fake" one made of 4 flexes with 2 extra ones);
*own physic.


Let me know if there are problems.
Hope you like it.

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If you like the content on my workshop and you want support what I'm doing, use the following link: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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14 条留言
Speed Racer 2021 年 6 月 16 日 下午 11:12 
This is what actually happens when you have Extra Life.
Centuari 2020 年 10 月 24 日 上午 9:02 
i had a stroke reading g a r b a g e c o m p u t e r ' s comment
paw1999 2020 年 8 月 13 日 上午 12:50 
What's with you people copying my Comment?
Пожилой Солдиер 2020 年 7 月 27 日 上午 4:04 
thanks for zombie slayer!
berzerkin 2020 年 7 月 20 日 下午 12:57 
inroci. dmmgy beacammm e t eh vrey tinhg eh '''s nbor an d trinaded ot dstreoy
λ LIFE IS PAIN! λ 2020 年 7 月 19 日 下午 5:05 
Ironic. Doomguy became the very thing he's born and trained to destroy.
paw1999 2020 年 7 月 16 日 下午 5:05 
Ironic. Doomguy became the very thing he's born and trained to destroy.
Homer Simpson! 2020 年 7 月 16 日 上午 9:58 
thank you so much man!
Stefano (BackToGetCommissions)  [作者] 2020 年 7 月 16 日 上午 12:42 
You must use gimp to do that. You have to decompile the normal texture, reverse the green channel, re-compile the normal and you're done. After that, save the normal map and replace the old one with the new one that you just made
Homer Simpson! 2020 年 7 月 15 日 下午 7:54 
hey man, sorry i'm annoying you, but how did you manage to reverse bumpmaps in the eternal models? on My side, details like veins or spikes or brain wrinkles on the earlier demon rips are reversed inward and i'm trying to fix it using vtfedit on my own, but i just can't do it. can you help? i don't want to make you have to go through the trouble of analyzing every single model for mistakes