Sid Meier's Civilization VI

Sid Meier's Civilization VI

Harvest Early Strategics
13 条留言
MikeSeven 3 月 16 日 下午 10:49 
Mod is working fine. No conflicts with my mountain of mods.
DarkWoker 2 月 7 日 上午 1:31 
absolute life saver
kovar 2024 年 9 月 10 日 上午 3:08 
I was totaly land locked due to a stupidly placed iron resource. This mod saved my day :) thank you!
Alligator023 2023 年 4 月 2 日 上午 9:52 
Did you ever fix it so that building a district on a resource acts as if you had built it before discovering that resource? I see a comment farther down by you that says you would, just wanting an update on that :)
Urist  [作者] 2022 年 2 月 24 日 下午 5:20 
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RavenMistwolf 2022 年 2 月 19 日 下午 7:47 
It used to be that building a district on top of one of these resources would still provide me with the resource. Now it just removes it. What changed? I don't want to completely remove them! I want it to be like I built something there before they were revealed so I still get them.
Darkwater-2034 2022 年 1 月 21 日 上午 11:28 
Thank you I can finally stop putting off animal husbandry to avoid having my perfectly planed city ruined by a plot of arguably the most worthless resource in the game.
Tawhok 2021 年 7 月 24 日 上午 9:47 
Working fine for me.
Frederick 2020 年 9 月 24 日 下午 9:34 
the mod is not working for me, restarted a few and nothing not sure why
Kaitax 2020 年 9 月 18 日 下午 1:53 
Any update on how the strategic resources interact with having districts built on them?
It's been a month, and honestly, all I am looking for is being able to build on those resoruces, not harvest it.
So would be awesome to know if that works reliably, or if I still have to harvest the resources first before I can place districts on their tile.
Owlchemist 2020 年 8 月 4 日 下午 4:50 
Oh really? Nice, that may change my city layout strat a bit!
Urist  [作者] 2020 年 8 月 4 日 上午 10:57 
Yeah. A nice surprise I had after the Ethiopia patch is that, with these harvest mods, building a district on a strategic or luxury resource works like building a city on top of it or as if a district had been built there before the resource was revealed, they count for your civ after the district is finished as if you had improved the tile. It certainly was not like that when I first made these mods, it would just remove the resource. Now I can have my cake and eat it too. I'll do some more tests and write that up in the description with some screenshots.
Owlchemist 2020 年 7 月 30 日 下午 7:50 
Nice. That stuff always gets in the way in the later eras, and is basically useless. Seems like an oversight in the game's design.