缺氧
Adjustable Coolers
69 条留言
kertu71 9 月 9 日 下午 10:50 
Adjustable Tepidizer not included ... sad
DDRMANIAC007 7 月 31 日 上午 3:27 
@n3mes1s You must have missed the fact that they are... ADJUSTABLE...

You know... UP to 1700W. The more power you use the more heat they transfer.
n3mes1s 7 月 30 日 下午 2:58 
"The Thermoregulator now consumes a maximum of 340W and the Thermal Aquatuner to 1700W due to an increase in total cooling power, but power consumption will scale with temperature settings." whats to understand? it consumes 1700W EACH aquatuner, and the temp is always going to be very high, so? 1700W is completely ridiculous. It was ridiculous in vanilla already, and you raise it? lol.
DDRMANIAC007 7 月 4 日 下午 8:31 
@n3mes1s Did you even read the mod description? Read it again but slower.
n3mes1s 7 月 4 日 下午 7:09 
1700w... omfg. Imagine that you are going to use three of em...you would need another power cable as well to substain that... dude. Lower the power requirements. Are insane.
UlrichVonLich 2024 年 9 月 20 日 下午 4:34 
I have the mod installed, how do you run them in reverse so they cool the environment
luchillo17 2024 年 8 月 23 日 下午 12:22 
@berry that happened to me, some threads recommend different solutions, but the one that did for me was to validate files -> uninstall -> reinstall the game.
berry 2024 年 7 月 31 日 上午 7:24 
I cant downloaf the mod it says steam download is fail .
RRNK235 2024 年 7 月 2 日 下午 6:30 
any chance you can you make us be able to edit the config i want to set the energy consumption back to 1200 ty
Osyrs 2023 年 12 月 25 日 上午 10:27 
Game crashes when trying to make a thermoregulator out of gold. Control works as should otherwise.
mars 2023 年 10 月 13 日 下午 10:26 
I hope someone can combine this mod with Smart Coolers.:steamhappy:
accidentalparadox 2023 年 10 月 8 日 下午 9:23 
Seems to be functionally working properly now. Strange thing is that the GUI title for the slider now says "Automated Storage Capacity" instead of something like "Cooling Amount". Same proviso as before that I am running a giant pile of other mods. Thanks for the quick update!
CynicalBusiness  [作者] 2023 年 10 月 8 日 上午 1:53 
Crash should be fixed. Please give Steam some time to deliver the updated mod or use Mod Updater.
accidentalparadox 2023 年 10 月 7 日 下午 9:41 
Getting crash with Oct QoL update. This is with a whole pile of other mods enabled, so possibly due to interaction with another mod. Only debug I have done is that disabling this mod stops the crash. Stack trace here: https://pastebin.com/BFqz44xx
MANIAC 2023 年 10 月 7 日 下午 12:34 
Me too got crash (Log lost, will add later)
Pen Aim Kawata.pw 2023 年 8 月 20 日 上午 1:22 
I am crashing on latest version of spaced out, Already force updated and yes it still crashes. Here is the Crash Report:
https://pastebin.com/hR5jQabV
Flynn 2023 年 8 月 13 日 下午 9:19 
Nice mod, still works fine. :steamhappy::steamthumbsup:
Fugitive Mind 2023 年 6 月 4 日 下午 3:30 
I think there's a mod in the workshop that sorta does that, bringing the temp down to whatever you set but, if I'm remembering correctly, it just deletes the heat instead of releasing it to the environment. Kinda broken in my opinion. There is also a mod for a reverse auqatuner that cools the environment and heats the liquid but I'm guessing that one works like normal aquatuners where you set the temp change not the desired final temp.

The mod I've been recently dreaming of would be a new building that works like the aquatuner on liquid and the regulator on gas, but this one would work on solids on a conveyor rail. Currently it takes a long time to drain the heat out of debris for safe storage and handling. I keep accidentally breaking my liquid locks by dragging super heated obsidian and igneous rock through them. It would also make clearing a volcano biome to make room for new constructions a lot easier.
Kapila 2023 年 5 月 28 日 下午 1:08 
@Fugitive Mind


Another Cool Idea would be realistic efficiencies of Regulators / Aquatuners. In the real world, the physically possible Efficiency is the target temp in K / (target temp - environment temp).
That way one could really profit from tiny temperature changes, and at the same time suffer from unrealistically high temperature differences
Kapila 2023 年 5 月 28 日 下午 1:08 
@Fugitive Mind another Mod Idea: We heat our house with a heat pump, which goes up and down with power to get to target temperature fast and then to stay at that temp.

Wouldn´t it be a very cool idea to make a Building bring down the tempareture of the inlet Liquid or Gas to a chosen number? With the building going up and down linear to the cooling amount?
That way one could really realise a 100% running Aquatuner, which for example runs at -0,3 K all the time, here and there going down to -0,2 or up to -0,4 for example?

That would make very nice and complex Builds possible, for example cooling down something to the exact perfect temperature.


Would be even more perfect if there would be an reverse-cycle building with same stats.
Fugitive Mind 2023 年 5 月 22 日 上午 4:17 
I stand corrected, and thankfully. This makes the mod even better.
CynicalBusiness  [作者] 2023 年 5 月 21 日 下午 3:47 
Correct, the power already scales linearly with cooling power (at least it's supposed to), just is not reflected on the power icon. The power demand was increased so that the vanilla -14C cooling power works out to the vanilla 1200W power draw.

Updating that silly icon sounds easy, but turns out to be surprisingly complex and is just not within scope for this mod as the number is purely visual. You can always observe the current power draw in the cooler's Energy tab.
Sergadra 2023 年 5 月 21 日 下午 2:29 
@Fugitive Mind - Kapila is right with the linearity of the Power draw. The Power Draw Values sadly don't update in the Poweroverlay when the cool power is changed. It might be a good sugestion though i must admit, it could be limited by the UI itself and it' might be not worth the haslte.
Kapila 2023 年 5 月 21 日 上午 12:47 
@Fugitive Mind The power Cost is proportional. If you look closer at the power Tab of the building, you can see the power draw of the cooler.

At my last tests, it drew 34 Watts or so at a cooling range of -0.4 C.

The power draw is linear to the whats chosen as cooling amount
Fugitive Mind 2023 年 5 月 19 日 下午 3:18 
Its working fine for me currently. It would be nice if the wattage draw was proportional to the temp change setting. As far as I've been able to determine, this mod makes the tuner cost 1700w regardless of what you have the tuner set too. If that isn't possible then a hopefully easier option would be to add a config where we could change the cost to suit our personal desires. 1700w is manageable but it's a pain in the rear. :) Thanks for the mod.
Scouts 2023 年 5 月 17 日 下午 4:32 
This mod is not working any more. Dose not show up in research or any of the tabs to use it
Law 2022 年 9 月 8 日 上午 9:00 
Hello, could you Please add a config? I hope the temperature can be reduced to a lower level, such as 50 ℃ ~ 75 ℃.Thank You!
Brookie136 2022 年 4 月 25 日 上午 7:51 
if i have the cooling at -14 how much heat would it produce?
Gesugao-san 2022 年 4 月 10 日 上午 5:51 
Alpe, use termal detector from automation. :lighter:
AwsetWraeCZE 2022 年 3 月 21 日 上午 10:48 
I noticed you can now use Aquatuner to heat the liquid. Like a lot. Just too bad it does not cool the environment.
jimbob6f 2022 年 3 月 9 日 上午 8:09 
Please add a config? To increase/ decrese slider.
Alpe 2021 年 12 月 8 日 上午 9:52 
Hi. Can you make it prevent the liquid from freezing on the output? (limit cooling to the liquid used freezing point).
Thanks.
Sirt0rres 2021 年 12 月 6 日 下午 12:08 
would it be possible top add an automation control to set target temp we want so its constantly jumps but puts out 70F water or desired amount maximum cooling changed -20C?
豹子头林冲在此 2021 年 11 月 5 日 下午 10:33 
该mod添加了温度调节装置的具体冷却能力的调节功能,可调节范围为0到-20度,功率与冷却温度相关,气冷最高340w,液冷最高1700w。
该mod可直接添加进现有存档,若卸载该mod,会使所有调节装置恢复默认冷却值。
mike 2021 年 10 月 23 日 下午 3:24 
could you make them reversable, e.g they make the area cooler and water/air hotter?
v 2021 年 7 月 18 日 上午 8:04 
This is really useful TAT thank you
Sergadra 2021 年 7 月 16 日 下午 12:15 
Just to let you know.

I saw you fixed the Input Box to show a little more. Still we can only enter 2 characters (Including - and .). As of yet your floating Point Precision is 1 (-14.1) we would need the capability to enter 5 characters.

Also the box also should grow some more that it can fit theoretical the largest character 5 times.

If you do not have the time it's fine. It just is a suggestion. ^^
Group 935 2021 年 7 月 3 日 下午 1:13 
mod does not work with lated update
DDRMANIAC007 2021 年 6 月 25 日 下午 2:37 
This mod now crashes vanilla
莲心雾 2021 年 6 月 25 日 上午 3:00 
please update
RAndy 2021 年 5 月 14 日 上午 1:45 
Do you think about adjustable pumps?
Szabkadi 2021 年 4 月 7 日 上午 5:33 
The game called them tuner and regulator, what about to be able to heat also not just cool. This will transform them into a more widely usable tools. Please think about it.
SharraShimada 2021 年 3 月 19 日 上午 4:39 
I´m sorry, yeah you´re right. It does cool 20° indead and yes the display is very short. The +2° must have been a one time glitch in the matrix or something. I´m sure it was there, but i cant reproduce it. So for now, i apologize. Nothing to report ^^
SharraShimada 2021 年 3 月 17 日 下午 9:25 
For some reason i can adjust them, but only from -2 to +2° not 20.
The_HAWKER_X 2021 年 3 月 17 日 下午 12:24 
hey thx for the update
CynicalBusiness  [作者] 2021 年 3 月 16 日 下午 1:54 
Updated for DLC
I_TeamA_I Vansaar 2021 年 3 月 4 日 上午 2:59 
playing on DLC?
Cuttlefish64 2021 年 1 月 17 日 下午 6:50 
I like this mod but can you make it work with other mods like this that wold be cool :steamhappy:
Nik 2020 年 12 月 23 日 下午 4:24 
BTW, Not sure if it's possible, but it would be nice if the real power-usage would display in the wiring overlay, instead of just showing the max it could draw if it's set to max cooling. Same for the info window.

Oh and Malloy, the biggest issue I see with the idea is, it would HAVE to require some limiter or something.. Otherwise it could suddenly draw absurd amounts of power. Which means it won't always reach your intended target anyway, and would still require cooling loops.
The way it works right now, is kinda required by physics and reasonable energy usage.
Something which just outputs cooling to a target would basically be a cheat, or would require so much power it'd be unusable. The idea itself seems to clash with the idea of how things are supposed to work in this game. Sure, the way these coolers work isn't immediately intuitive, but once it's learned, it's the basis for all kinds of other heat-manipulation in the game.
Malloy 2020 年 12 月 14 日 下午 7:26 
I'm in agreement with Narlindir, while this mod is useful and I'm going to use it... what I really want - what I've ALWAYS dreamed off is just "output water at X temperature regardless of input temp and scale power consumption/heat output accordingly..." Again, this mod is still handy, thanks OP