Embark
Boby's Difficulty+
12 条留言
AVNlover67 2021 年 5 月 29 日 上午 8:55 
Can you make a mod to remove all spiders, flies & civilizations? Like literally peaceful?
Boby Blaby  [作者] 2020 年 12 月 12 日 上午 10:44 
My mode is up to date so probably Small balance changes has conflicts.
My other mods may help' like Humans+, until Small balance changes will be updated.
yp 2020 年 12 月 12 日 上午 5:48 
I unsubscribed to one and the other one is this: Small balance changes
Boby Blaby  [作者] 2020 年 12 月 12 日 上午 3:06 
@hrmastic what modes are you using?
yp 2020 年 12 月 11 日 下午 3:18 
whenever one of my 3 modes is on
yp 2020 年 12 月 11 日 下午 3:11 
it keeps crashing whenever I press customize for the charictor
Boby Blaby  [作者] 2020 年 12 月 2 日 上午 4:35 
@Thundercraft thank you very much for the report, i am fixing these bugs now and uploading them today!

Thundercraft 2020 年 12 月 2 日 上午 2:49 
@ Boby Blaby [author]

I ran tests on these variables. See my bug report here:
https://psteamcommunity.yuanyoumao.com/app/1055090/discussions/1/2970650651603405062/

So, you are mostly correct. The xml file description is wrong, and actually the opposite works - at least for <digSpeedMultiplier>, <itemBuildSpeedMultiplier> and <buildSpeedModifier>. Your values for these seem very reasonable.

However, my tests clearly showed that <levelSpeedModifier> is not backwards. Having a higher value for <levelSpeedModifier> does, indeed, mean skills level up faster. As such, I recommend increasing your values for <levelSpeedModifier> across all difficulties (except, perhaps, Insane). In particular, I'd recommend having it higher than "0.5" as it currently is for "Easy".
Thundercraft 2020 年 11 月 16 日 下午 12:56 
If the file description is wrong and it actually works the opposite of what is stated, then this has huge implications for the default difficulty settings. This would mean that the default "Peaceful" and "Easy" difficulties are actually the most difficult in terms of the speed of crafting, building, mining/digging, and especially for gaining experience/levels.

If that's the case, then someone definitely needs to officially post this as a bug. For the vanilla difficulties in GameDIfficultyInfo.xml:

<levelSpeedModifier> Easy & Peaceful = 1.0; Normal = 0.8, Hard = 0.6, Insane = 0.4
<itemBuildSpeedMultiplier> Easy = 1.5; Normal, Hard, Insane & Peaceful = 1.0
<digSpeedMultiplier> Easy = 1.1; Normal, Hard, Insane & Peaceful = 1.0
Boby Blaby  [作者] 2020 年 11 月 16 日 下午 12:23 
I think if i remember correct that the xml file description is wrong, and actually the opposite works/ if you have tested it and found that the mod really gives a decrease i will review the xml file as you stated. But i do remember fixing a bug of this sorts not long ago.
Thundercraft 2020 年 11 月 16 日 上午 11:56 
QUOTE: "...benefits such as mining speed increase,build speed increased learning speed."

I see what I believe is a bug. Namely, instead of giving an increase to mining, build and learning speed, I think your mod accidentally gives a decrease , instead.

The GameDifficultyInfo.xml states:
<!--speed modifier for crafting items, higher is faster --> Default Easy is 1.5, while your Easy+ is 0.5.
<!--speed modifier for digging/mining, higher is faster --> Default Easy is 1.1, while your Easy+ is 0.3.
<!--speed modifier for leveling, higher is faster --> Default Easy is 1, while your Easy+ is 0.5.
<!--speed modifier for building buildings and walls, higher is faster --> Default Easy is 1, while your Easy+ is 0.5.

Similarly, these values for your "Peaceful+" are all 0.1.
Thundercraft 2020 年 11 月 16 日 上午 11:56 
The comments state that making these values higher would make them go faster. But you made all of these values significantly lower, instead. (That said, I suspect reducing the <enemyDamageEffectiveness> value might make NPC creatures do less damage, like you must have intended.)