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My other mods may help' like Humans+, until Small balance changes will be updated.
I ran tests on these variables. See my bug report here:
https://psteamcommunity.yuanyoumao.com/app/1055090/discussions/1/2970650651603405062/
So, you are mostly correct. The xml file description is wrong, and actually the opposite works - at least for <digSpeedMultiplier>, <itemBuildSpeedMultiplier> and <buildSpeedModifier>. Your values for these seem very reasonable.
However, my tests clearly showed that <levelSpeedModifier> is not backwards. Having a higher value for <levelSpeedModifier> does, indeed, mean skills level up faster. As such, I recommend increasing your values for <levelSpeedModifier> across all difficulties (except, perhaps, Insane). In particular, I'd recommend having it higher than "0.5" as it currently is for "Easy".
If that's the case, then someone definitely needs to officially post this as a bug. For the vanilla difficulties in GameDIfficultyInfo.xml:
<levelSpeedModifier> Easy & Peaceful = 1.0; Normal = 0.8, Hard = 0.6, Insane = 0.4
<itemBuildSpeedMultiplier> Easy = 1.5; Normal, Hard, Insane & Peaceful = 1.0
<digSpeedMultiplier> Easy = 1.1; Normal, Hard, Insane & Peaceful = 1.0
I see what I believe is a bug. Namely, instead of giving an increase to mining, build and learning speed, I think your mod accidentally gives a decrease , instead.
The GameDifficultyInfo.xml states:
<!--speed modifier for crafting items, higher is faster --> Default Easy is 1.5, while your Easy+ is 0.5.
<!--speed modifier for digging/mining, higher is faster --> Default Easy is 1.1, while your Easy+ is 0.3.
<!--speed modifier for leveling, higher is faster --> Default Easy is 1, while your Easy+ is 0.5.
<!--speed modifier for building buildings and walls, higher is faster --> Default Easy is 1, while your Easy+ is 0.5.
Similarly, these values for your "Peaceful+" are all 0.1.