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My other mods may help' like Humans+, until Small balance changes will be updated.
I ran tests on these variables. See my bug report here:
https://psteamcommunity.yuanyoumao.com/app/1055090/discussions/1/2970650651603405062/
So, you are mostly correct. The xml file description is wrong, and actually the opposite works - at least for <digSpeedMultiplier>, <itemBuildSpeedMultiplier> and <buildSpeedModifier>. Your values for these seem very reasonable.
However, my tests clearly showed that <levelSpeedModifier> is not backwards. Having a higher value for <levelSpeedModifier> does, indeed, mean skills level up faster. As such, I recommend increasing your values for <levelSpeedModifier> across all difficulties (except, perhaps, Insane). In particular, I'd recommend having it higher than "0.5" as it currently is for "Easy".
If that's the case, then someone definitely needs to officially post this as a bug. For the vanilla difficulties in GameDIfficultyInfo.xml:
<levelSpeedModifier> Easy & Peaceful = 1.0; Normal = 0.8, Hard = 0.6, Insane = 0.4
<itemBuildSpeedMultiplier> Easy = 1.5; Normal, Hard, Insane & Peaceful = 1.0
<digSpeedMultiplier> Easy = 1.1; Normal, Hard, Insane & Peaceful = 1.0