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报告翻译问题






-Added 2-6 player simultaneous turns for coop support
-Re-balance some monsters
-Changes to act VI set up (demon lord no longer roars). Overall less damage from Act VI upfront.
- Added a rule for further Inferno levels. How high can you go!
So be sure to read the rules text for most up to date rules.
2)i dont know about bgg varients for coop id have to see it. The time tokens are used for a few coop legion cards.
3) the building of the legion deck is for act 6 coop. You delete the elite fury deck in coop. Coop doesnt work without the resting mechanic and building the legion deck for the end.
For competive play ignore the coop bag. Use the elite fury cards at act 6 for added difficulty.
1. Black out card glitches off script?
2. More bgg coop? The coop time tokens?
3. How’s act 6 work again? And that stacking mechanic purpose?
Awesome job, will there be more?
In act 5 the script pulls from the 1s and 2s like any other script button. Personally you face an elite fury, essentially another elite, but then it talks about more elites in act6? I assume from the coop bag and that stacking setup? I guess I don’t understand why the stacking if for no other reason then to more easily track “every other rest” since i think the fury cards go back anyway?
I guess I need more clarification on act 6 and how thats setup and the design philosophy mechanically. I saw the video, but i still dont get it
For example: i took all the lvl 3 red demons out, laid em out in a line, went to see the item sides and they were black. Whereas if i used the script it was mostly fine. Occasionally Id have to rewind or reload just to get that card to not glitch, but if one glitched, likely others would too, but there are glitch free runs too, but it seems skewed to not doing anything off script.
What are the coop time tokens for? Is there any other coop variants that can be added from the bgg forums or is it “balanced” by just replacing that skill card? Such as using all boards but skipping spaces on rest? Is that what they’re for?
Does that mean keep replacing "regular" fury cards with Elite fury cards until you reach your difficulty rating? (i.e. Hard would mean you'd have 2 regular and 2 Elite fury cards on your Battle Board)
OR does that mean you just tack on extra Elite fury cards after the last Demon Lord card (i.e. your Battle Board is 10 cards big in Hard, 11 cards in Nightmare, etc)
Thanks!
https://drive.google.com/
uc?export=download&id=0B_R2Mm1ALT39aUJnN20yb1pmbEU
If you want to fix it...
-Change final fight to 3 Demon Lord cards and 3 Fury Card track for coop.
-Rebalance on fighter and loot chest cards
-Yellow potion now discard 2 cards
-Added a coop Demon Lord Boss card
-Coop players can trade items back and forth