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报告翻译问题















-Added 2-6 player simultaneous turns for coop support
-Re-balance some monsters
-Changes to act VI set up (demon lord no longer roars). Overall less damage from Act VI upfront.
- Added a rule for further Inferno levels. How high can you go!
So be sure to read the rules text for most up to date rules.
2)i dont know about bgg varients for coop id have to see it. The time tokens are used for a few coop legion cards.
3) the building of the legion deck is for act 6 coop. You delete the elite fury deck in coop. Coop doesnt work without the resting mechanic and building the legion deck for the end.
For competive play ignore the coop bag. Use the elite fury cards at act 6 for added difficulty.
1. Black out card glitches off script?
2. More bgg coop? The coop time tokens?
3. How’s act 6 work again? And that stacking mechanic purpose?
Awesome job, will there be more?