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I filmed the character sticking.
It is as if at a high ping, it is thrown back.
+ pinching doors.
And 1 case of the NPC getting stuck in the engine area
https://youtu.be/n5zRWYbuLm0
As I understand it, it is responsible for the ballast.
is this the stealth system ?
I did a quick test run and had no issues today on a multiplayer server with bots (and had the hull pierced... Bot shot a danger close nuclear shell). Once I loaded in, there were no FPS issues.
The Valencia doesn't have many shadow casting lights. I think 34 in total? 6 of which are the guns. As I said before, it's strange because another sub I am making is significantly larger and yet doesn't have the FPS issues.
Unfortunately, I am going to be very busy for the next week (or so) and I am unsure as to when I can get to releasing draft 2 of the Valencia. Please have patience with me. I am tracking all bugs and issues.
Also: there is an unfinished "stealth mode" system on the Nav Terminal. It cuts engine force by 80%. It makes the sub run "silent" if you turn off the reactor as well.
> Optimisation - Less shadow-casting lights & item reduction
I'll see what I can do to optimise it in the future, admittedly for the sake of aesthetic there are a lot of wires; the usual culprit for FPS drops to my knowledge is lighting and shadows being cast.
It's not something I can reliably test unfortunately, as I've not experienced the drops in frame rate myself.
Once again, feel free to change/remove aspects of the sub for your personal use as you see fit; if you do find the root cause for the issue, post it and I'll see what changes I can make with the feedback!
I don't think there are that many lighting and shadow casting lights, but I will check them when I can.
The engine power was changed drastically. The original Valencia had an engine force of over 2500, and the new one has a force around 1750.
The ascending/descending speed is set by the level of ballast. The larger water pan at the bottom is slower to fill and that can cause the sub to feel "slower" when going up and down. This is a known thing -- whether or not I can make a good fix for it is yet to be seen.
Have you changed the engine power?
And the rate of immersion of the ascent ?
Some did not have a drop in frames.
And some always slowed down.
I think it depends on the textures or the models used or the lighting or shadows.
But I have not seen teleportation and door jamming on other boats
For nps, no sticking, and other failures were noticed.
Special thanks for the increase in the lower ballast compartment, nps do not get stuck in it.
There were problems with the doors, they constantly click me.
The video shows.
Also, despite a fairly powerful computer, sometimes the FPS drops sharply, especially when water is poured into the boat
Teleportations of me and nps were also noticed in Valencia.
I was being thrown back like a big "ping"...
https://youtu.be/wdXFPIMsqiw
We will not start the company without this submarine =)
Some play with bots.
The front ballast compartment is difficult to access for NPCs.
I had problems too.
Can I make it a little bigger ?
https://www.youtube.com/watch?v=P8AUiAYJVhk
https://youtu.be/ZdqENN7-zu4
Thank you for your hard work.
we are very much waiting.
I would like to see at least 1 bomb launcher on Valencia, but I didn't see a place for it.
And the skipjack does not have enough electric discharge on the body
Valencia is the best submarine of all that I have met here.
My friends and I are not very experienced, and this submarine gives us more chances and compensates for our shortcomings.
+ it is very well made by itself.
The only thing missing is gas masks all over the boat, the NPCs grab deep-sea suits instead of masks...
and then scatter them all over the boat...
I noticed that on both boats the NPCs are trying to fix something through the walls and rest their foreheads against them.
This is mainly seen in the ballast compartments
1) when leaving the engine compartment, they often become stupid NPCs.
2) when problems arise in the ballast compartment and repairs are required, it is impossible for the NPS to access it from the engine compartment and from the reactor compartment...
To the right and left, they knock on the walls of the ballast compartment and cannot pass.
https://youtu.be/wTSWZbAKJAI
NPCs get stuck in the ballast compartment and the engine compartment.
When trying to repair the ballast
The ship needs to be overhauled for the new updates, so these things are on my to-do list.
It's a amazing sub tho, I really like it, and take your time if that does end up being the case!
(Always a chance I'm just blind lel. :P)
MOLOCH:
NOT RECOMMENDED: Fire short range nuclear railgun round and irradiated half of the ship in one go. Did kill it.
RECOMMENDED: Use railgun to pierce outer shell and then follow up with coilgunners hitting the flesh.
HAMMERHEAD:
NOT RECOMMENDED: Fire nuclear railgun round into the swarm. So beautiful. So deadly.
RECOMMENDED: Get gunners to lay down covering fire while the captain keeps the hammerheads from shoving the ship against walls. Best option to try to dive and lay against the ground.
ALSO: The Valencia can outrun non-gold Hammerheads. We had a captain who's entire thing was to just outrun monsters. It does work, as long as the passageway doesn't change direction rapidly.