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I filmed the character sticking.
It is as if at a high ping, it is thrown back.
+ pinching doors.
And 1 case of the NPC getting stuck in the engine area
https://youtu.be/n5zRWYbuLm0
As I understand it, it is responsible for the ballast.
is this the stealth system ?
I did a quick test run and had no issues today on a multiplayer server with bots (and had the hull pierced... Bot shot a danger close nuclear shell). Once I loaded in, there were no FPS issues.
The Valencia doesn't have many shadow casting lights. I think 34 in total? 6 of which are the guns. As I said before, it's strange because another sub I am making is significantly larger and yet doesn't have the FPS issues.
Unfortunately, I am going to be very busy for the next week (or so) and I am unsure as to when I can get to releasing draft 2 of the Valencia. Please have patience with me. I am tracking all bugs and issues.
Also: there is an unfinished "stealth mode" system on the Nav Terminal. It cuts engine force by 80%. It makes the sub run "silent" if you turn off the reactor as well.
> Optimisation - Less shadow-casting lights & item reduction
I'll see what I can do to optimise it in the future, admittedly for the sake of aesthetic there are a lot of wires; the usual culprit for FPS drops to my knowledge is lighting and shadows being cast.
It's not something I can reliably test unfortunately, as I've not experienced the drops in frame rate myself.
Once again, feel free to change/remove aspects of the sub for your personal use as you see fit; if you do find the root cause for the issue, post it and I'll see what changes I can make with the feedback!