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Possible? It would be appreciated by many. I created a topic in klei forum and someone suggested to take a look at Your mod that's why I am here.
https://pastebin.com/Fy5vN5BB
https://pastebin.com/pT4NbKBC
Game build: EX1 513-469473
I will enable the mod again and see if it happens again.
I just tested what you've described - dupes have no problems walking past rocket modules. Even when idle they will do so. If you can provide more info, or a save, I am willing to investigate further, but at this point I do not think your issue is caused by this mod.
@VoiD: Dupes getting stuck after returning suits is base game behavior. This mod does not cause it. I also can't replicate it causing trapped alerts, with or without this mod.
#Quarantined Citizen: An improvement so that dupes avoid standing in horizontal doors will be released soon. Thanks for the info.
I've noticed that when my dupes return to an Atmo or Jet Suit Checkpoint and deposit their suit, they can idle in front of the Checkpoint if they have nothing to do. I can't figure out why, but this often causes other dupes that also want to return their suit to think they are stuck. I get the "Trapped" alert because of this and I can almost always ignore it because the idle dupe will eventually wander away from the Checkpoint. When I see this happen, I can select the idle dupe, force them to move only one tile away, and the "Trapped" dupe is able to get back in.
Thanks again!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2345926031
Prevent having dupes idle in gas zones or hot zones or other dangerous situations.