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Don't Idle in Doors
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
文件大小
发表于
更新日期
136.720 KB
2020 年 7 月 4 日 下午 10:30
2021 年 7 月 15 日 下午 8:42
7 项改动说明 ( 查看 )

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Don't Idle in Doors

在 Aze 的 1 个合集中
ONI QOL Tweak Mods
8 件物品
描述
Tired of dupes idling inside doors and letting all your gas escape?

This mod provides options to:
  • Prevent dupes from idling inside a door.
  • Prevent dupes from passing through doors while idle.
  • Fix a base-game issue that causes idle dupes to get stuck at checkpoints (and other non-idle-traversable buildings).

Source[github.com]

Reporting Bugs:
  • If it crashes or errors, provide an output log, I can't help without it.
  • If it's not behaving as expected, please describe what exactly is occurring in game and how it differs from expectations.
  • Please describe steps to reproduce issues; if I can't reproduce something I can't troubleshoot it.
  • Contacting me on Discord (Aze#0066) is preferred for complicated issues since it makes communication easier.
53 条留言
stups 1 月 2 日 上午 6:09 
Apparently this mod in incompatible with the current version of Fast Track
Lunatic 2024 年 11 月 30 日 下午 3:09 
I finally narrowed it down to another mod, not sure why the mods that were listed red were affected by the one mod that is broken.
Aze  [作者] 2024 年 11 月 25 日 下午 7:30 
@Lunatic: May, or was?
Lunatic 2024 年 11 月 25 日 下午 5:30 
Mod may have been broken by the most recent update.
Andocromn 2024 年 6 月 16 日 上午 5:25 
stupid stupid dupes!
Aze  [作者] 2024 年 4 月 1 日 上午 7:37 
@bajecznie nawdychany: It's surely possible, but it's beyond the scope of this mod.
bajecznie nawdychany 2024 年 3 月 29 日 上午 9:44 
I just wonder if it could be possible to make duplicants leave area that is designated as 'not appropriate for idling'. My duplicants are constantly idling in places where I would not like them to idle like inside rockets, in oil biome etc. When duplicants deliver something to oil biome/rocket I'd love them to leave the area if idle.
Possible? It would be appreciated by many. I created a topic in klei forum and someone suggested to take a look at Your mod that's why I am here.
Aze  [作者] 2024 年 3 月 29 日 上午 8:03 
@bajecznie nawdychany: Is there a problem with it?
bajecznie nawdychany 2024 年 3 月 29 日 上午 7:30 
Are You still supporting this? Any updated/ revisions are possible?
unwavering 2021 年 8 月 1 日 下午 12:47 
They get stuck in automated doors for kill rooms and such because they like to stop in the doorway. You can set buffer gates, but that still doesn't guarantee they will move in time. I'd prefer that if the automated door closes on them, they get pushed to one side or the other.