Invisible, Inc.

Invisible, Inc.

Community Bug Fixes
8 条留言
qoala _  [作者] 2024 年 9 月 26 日 下午 8:23 
Oops. Sorry it took so long for me to get back to you. My memory was wrong about things. Shirsh actually fixed the issue I described in my previous message, and CBF was patching a separate minor glitch with the item.
I haven't been able to reproduce an issue where they fail to throw. Could you upload a log to pastebin or something?
Xaliber 2024 年 9 月 9 日 下午 2:22 
Ah I see. Thanks so much qoala_ for still supporting this. Hope it's not a big issue.
qoala _  [作者] 2024 年 9 月 8 日 上午 11:14 
Ugh. I thought I patched that correctly. Mods Combo accidentally allows you to obtain an alternate certain of the Scan Grenade (with the same name) that behaves almost identically, except that it breaks if you drop it on the ground (drop, not throw). Shirsh isn't very active these days, so I tried to patch it myself as a bug fix, but maybe something went wrong with how I did that. Will take a look.
Xaliber 2024 年 9 月 7 日 上午 7:47 
Hi, not sure if I should report here or to Agent Mods Combo.
It seems like Community Bug Fixes made the Scan Grenade un-throwable. I can only drop it. I say Community Bug Fixes because the label says on the tooltip says it's a mod from Community Bug Fixes.
Xaliber 2024 年 8 月 31 日 上午 8:30 
I guess this should've been obvious since you mentioned that this one fixes bugs from DLC,

but for dumbos like me who didn't pay attention:

iInstalling this mod WITHOUT the DLC will make you stuck at the mission selection screen. You can't select any mission.

So make sure to install the DLC.
Strider 2021 年 9 月 5 日 上午 11:45 
Camera canister does not provide ability to predict guard movement (like via direct vision or via camera/drone vision). Is it possible to fix this by modding?
qoala _  [作者] 2020 年 9 月 6 日 上午 1:46 
New update fixes one of the really annoying pathing bugs:
When a guard's current interest point moves (such as sprinting), the guard's observed path stays at the interest's initial position. On the guard's turn, the guard will "correctly" travel to the interest point's final position.
Now guard paths update with the interest location (once at the end of a multi-tile move, to reduce unnecessary path calculations).

The new update also slightly nerfs detention centers. By default, there's supposed to be a 50/50 chance of finding an agent or prisoner, but due to a bug, this only applied if the player visited two detention centers in a row.
Now, there is a 50/50 chance of Agent/Prisoner if the most recent detention center had an agent, no matter how many intervening missions have been visited. The first detention center always has an agent. It takes at most 2 detention centers to find each agent, as intended by the code.
Hekateras 2020 年 7 月 5 日 上午 3:10 
This is a good mod.