武装突袭3

武装突袭3

Project H2H
126 条留言
derkosake 10 月 16 日 上午 4:42 
the barrel attachments are missing for the AK12 and AK15 7.62 then using this mod. please fix that i love this mod!
Kommissar 3 月 2 日 下午 5:05 
it is normal that the m70 from rhssaf cannot accept any bayonet?
Blitz 2024 年 1 月 7 日 下午 2:07 
Would it be possible to add an addon option to disable the mod's attack (i.e when using it with webknights)?
NikiTret 2023 年 5 月 28 日 下午 1:02 
Hi, just want to inform you that this mod(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2956197523) is using files from this mod illegally and presenting them as it's own. It is actively being used on "creator's" server.

I broke down that mod and here is which mods are stolen: https://docs.google.com/spreadsheets/d/1hVcqbIuVFmz9gJlo5zODn_Hkhbyf8E35YaxsVNUt3bY/edit?usp=sharing
Organist1990 2022 年 10 月 4 日 下午 10:32 
any update on RHSUSAF, RHSGREF, and RHSSAF?
marxman28 2022 年 4 月 13 日 上午 12:27 
Something I noticed is that the barrel attachments for the 7.62mm AK-12/AK-15 get taken away except for a bayonet. The AKU-12/AKU-15 works fine, though.

I mean, two bayonets is nice, but I kinda like being able to sneak up on people and stabbing them and then shooting them from a little further away without being detected.
JuicyFruit 2022 年 3 月 12 日 下午 9:14 
Can you pop tire with this mod?
Lotto 2021 年 8 月 5 日 上午 9:56 
Any update on RHS support? And may i suggest 3cb Factions
singh638 2021 年 7 月 12 日 上午 9:54 
ariel 2021 年 4 月 18 日 下午 7:10 
maybe this is interesting: bots using bayonets (of course maybe not the best animation but it could be improved)

https://youtu.be/OJnt5TfkRfo
Nemo  [作者] 2021 年 4 月 18 日 上午 6:05 
It's intended behavior for the built in Nassau version that you can't load or fire the musket with a plug bayonet in the end of the barrel
Charlie 2021 年 4 月 18 日 上午 5:49 
It does not work well with Nassau 1715, rifle cannot fire the round after attaching bayonet.
Eltaylor2001 2021 年 3 月 20 日 上午 7:12 
Any chance of integrating the L3A1 into the 2035 BAF faction in Aegis?
Herr Keown [20X] 2021 年 3 月 1 日 上午 8:10 
thanks for the quick answer. Ok rog, I'll be sure to note that. I'll also test the mod with only ace/cba due to us being unable to injure friendlies in testing. cheers!
Nemo  [作者] 2021 年 3 月 1 日 上午 8:06 
I'll try to push the new version of hit detection later today. It should eliminate the bug involved in self-injuring. And no, you should be able to injure friendlies.
Herr Keown [20X] 2021 年 3 月 1 日 上午 8:02 
3CB bayo seems to also have the issue with injuring yourself when stabbing someone, also are we not meant to be able to injure friendlies?
Adeptus 2021 年 2 月 22 日 下午 1:18 
Could you add vme pla
C4sh0e 2021 年 2 月 12 日 下午 3:21 
Whats going on with the nassau fix?
Redwan S. 2021 年 2 月 5 日 下午 11:43 
So I've been running into few issues with some weapons, where sometimes when you try to stab someone you end up stabbing yourself. [NIArms]
TyrantLyzardKyng 2021 年 2 月 3 日 下午 8:19 
Oh, okay. I understand. I will keep checking back. Goodluck and if you need playtesters... *wink wink* lol
Nemo  [作者] 2021 年 2 月 3 日 下午 8:17 
Snagged on a technical issue that I haven't had time to poke at
TyrantLyzardKyng 2021 年 2 月 3 日 下午 8:11 
How is the compatibility with the other three RHS and SMA mods coming along? Just check back every now and then to check on it :)
ariel 2021 年 1 月 16 日 下午 1:20 
and ..... there is still a long way to go before the AI can fight with bayonets.
I remember that you would make it at some point.
For me that would be like the holy grail in ARMA.
I long to be able to pull off a trench assault in WW1, or the Napolionic era
Nemo  [作者] 2021 年 1 月 16 日 上午 7:48 
You're going to have to elaborate. We have several muzzle mounted hanging type bayonets in the mod.
Hans_Kloss 2021 年 1 月 15 日 下午 11:48 
Could you make the bayonet hanging under the muzzle?
Six 2021 年 1 月 1 日 上午 7:38 
You should try and team up with "Improved Melee System". Weapon bashing when no bayonets are present. Also pistol bash is nice. But what I slightly prefer is the addition of the bayonets with your mod here.
Nemo  [作者] 2020 年 12 月 11 日 下午 12:19 
Please check that running a repair on H2H doesn't solve the problem.
Steel [Democracy Rangers] 2020 年 12 月 11 日 上午 9:59 
Hello there.

I would like to report that we are getting the error of stabbing yourself and we are not using any other melee mods. I am happy to provide as much information as needed to help you out.
ariel 2020 年 12 月 2 日 下午 7:27 
THAT GOOD!!!!
MY BIG DREAM IS A LOAD OF BAYONETS FROM THE FRENCH INFANTRY AGAINST THE GERMAN TRENCHES AND VICEVBERSA (WWI)
ALSO IN NAPOLEONIC MOD AND ........ HA HA HA DAWN DREAM
Nemo  [作者] 2020 年 12 月 2 日 下午 6:43 
It's planned
ariel 2020 年 12 月 2 日 下午 5:51 
SOME DAY WILL AI USE BAYONETS?
theccccccccccccccccccccccccccccc 2020 年 12 月 2 日 下午 12:34 
ahh okay, it doesnt say it on the list you posted on the page, nevermind then
Nemo  [作者] 2020 年 12 月 2 日 上午 11:27 
There should already be compatibility with GM's bayonets. Unless I forgot to add it with the last update.
theccccccccccccccccccccccccccccc 2020 年 12 月 2 日 上午 11:16 
glomob adds AK bayonets, any chance for compat with that?
Cuban 2020 年 11 月 30 日 下午 5:46 
Ah wonderful, I was running that as well. Thanks for the help!
Nemo  [作者] 2020 年 11 月 30 日 下午 5:10 
Someone else came on the Discord and reported the same issue. Their problem was that they were running the Improve Melee System mod in conjunction with Project H2H. Despite the author of that mod claiming it is compatible with H2H, it is in fact not apparently.
Cuban 2020 年 11 月 30 日 下午 2:57 
Hey I'm getting a strange bug where everytime I try to stab someone, it ends up stabbing myself instead. Pretty hilarious but I'm not sure what is causing it?
Lil-B 2020 年 11 月 20 日 上午 11:32 
@Nemo Get it, I'll try some other weapons. Thx chief
Nemo  [作者] 2020 年 11 月 20 日 上午 11:30 
Pressing the BAYONET STAB key only does something if you have a firearm in your hands that has a bayonet attached to it via the applicable weapon accessory slot in the inventory.
Lil-B 2020 年 11 月 20 日 上午 11:24 
@Nemo Nice work chief. But there seems to be a problem when I'm playing a UNSUNG scenario with your mod. I already add a Kabar combat knife in my gear. But nothin's activated when I press the button. Did I miss anythin?
Nemo  [作者] 2020 年 11 月 13 日 下午 6:46 
It's now just apart of the main mod, no need to have a separate patch
Alexander 2020 年 11 月 13 日 下午 6:31 
What happened to the 40k patch?
mightybjorn1984 2020 年 11 月 8 日 下午 10:07 
Add to M1 Carbine from FoW mod please
Drift_91 2020 年 11 月 1 日 上午 5:08 
I'll have to check when someone gets on the server with me. But that changelog sounds exactly like the problem I was having. I was never able to confirm that it was actually KAT Medical causing that and not just a problem with H2H and regular ACE.
Nemo  [作者] 2020 年 10 月 31 日 下午 7:10 
No, I can not confirm your issue with KAT is resolved, but maybe
Drift_91 2020 年 10 月 31 日 下午 7:01 
"- Fixed bug where players could become trapped in ACE unconscious animation after being bayoneted"
Alright, so I take it that wasn't actually KAT medical causing that. Glad to see it's been fixed, thanks.
Drift_91 2020 年 10 月 29 日 下午 10:47 
Btw, I've been experiencing a problem with this mod that I suspect is a conflict with KAT Medical, an addon to ACE Medical. When you get knocked out by a bayonet stab your character glitches out and moves weird when they wake up, sliding around prone. I'd test myself with and without KAT to confirm, but none of my friends can be bothered to help me test and I don't have a second monitor to move around on one client and watch on the other. If this is a problem with KAT Medical would you be OK with making a compatibility patch?

KAT Medical: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2020940806
Drift_91 2020 年 10 月 29 日 下午 10:37 
Hey, sorry if this is the wrong place to report bugs, but the default keybind of T seems to interfere with default vanilla keybind for rangefinders. Is there some sort of block to the vanilla keybind that can be removed via an if statement that detects if rangefinders are equipped? That way both keybinds can maintain the default setting without any issues. Thanks.
Nemo  [作者] 2020 年 10 月 28 日 下午 12:32 
No. Please in the future refer to the change notes tab at the top or the Discord.