Stellaris

Stellaris

RIG: Species Diversity
195 Comments
MorallyGray  [author] Nov 21, 2020 @ 11:50pm 
Already has. But is a new mod. You scrolled past the link to write the comment.
KillerGestapo Nov 21, 2020 @ 11:15pm 
When will this mod be updated for 2.8?
Snowstorm Nov 14, 2020 @ 5:32pm 
So that shipset will be built into RIGSD instead of being its separate mod? Cool.
Crabpack Nov 14, 2020 @ 8:12am 
uuuh sounds nice and the link works just subbed to the 2 new versions :)
MorallyGray  [author] Nov 14, 2020 @ 8:10am 
Well, at present im working on Ascend perk tech trees. So that your ships adapt based on your choices. I expect that will scratch your itch.
Crabpack Nov 14, 2020 @ 8:08am 
i mean you dont have to go that far if its a bit much work i just thought the ideas of both mods would work well with eachother to make the game even more diverse
MorallyGray  [author] Nov 14, 2020 @ 8:05am 
Oh god, adapting that mod would be difficult. It would force me into increasing the size of the mod by around 3X. given the tiers mechanic. Overall, im not so sure that would be a good use of my time. I will look at their combat computers tho.
MorallyGray  [author] Nov 14, 2020 @ 8:03am 
I;ll look at it. Also, other mod page should be live now.
MorallyGray  [author] Nov 14, 2020 @ 7:53am 
I have no idea what that mod is. you should link it.
Crabpack Nov 14, 2020 @ 7:47am 
(since the new modlink doesnt seem to be quite rdy yet ima ask here real quick.)

id imagine that your mods and Balanced Space Warfare v2.0 would conflict with eachother in a lot of ways, but after looking at it i personally think it would be incredible if they could somehow work together.

so would there be a possibillity for that in the future mby?
Crabpack Nov 14, 2020 @ 3:15am 
Nice
MorallyGray  [author] Nov 14, 2020 @ 3:14am 
There are a number of issues with the way the shipset is coded. I can solve all of them with my current set up.
MorallyGray  [author] Nov 14, 2020 @ 3:14am 
I will be stripping it, and making it core to the mod, without the need to download the shipset.
Crabpack Nov 14, 2020 @ 2:47am 
is there anything planned for the AI shipset since the current mod is discontinued and therefore isnt up to date?
MorallyGray  [author] Nov 14, 2020 @ 12:58am 
Ai pass is complete. I have just attempted to update. But, like every time i attempt to update this mod, Steam screws me.

As with before, it would be far easier for me to create a new mod, than it would be to go through the process of trying to sync the discriptor file. So, within hours i will be launching a new mod. For both RIG-SD and RIG-WD. I will be posting links on both mod pages when this happens.
MorallyGray  [author] Nov 13, 2020 @ 1:35am 
Platforms done. Now i will finish up the AI and some modules. Then release.
MorallyGray  [author] Nov 11, 2020 @ 7:02pm 
Titan done.
MorallyGray  [author] Nov 10, 2020 @ 5:25am 
Battleships done. only a handful left. Looking for a weekend update.
MorallyGray  [author] Nov 9, 2020 @ 8:14am 
Jugger done.
Snowstorm Nov 8, 2020 @ 6:50am 
awesome
MorallyGray  [author] Nov 7, 2020 @ 7:41pm 
Cruisers done.
MorallyGray  [author] Nov 5, 2020 @ 6:48am 
Covettes and Destroyers done.
MorallyGray  [author] Nov 4, 2020 @ 9:38pm 
Role bonus decided. Necroids will be plasma/exotic focus, with a minor sheild increase.

Corvettes and destroyers are fully planned and ill work on them tonight. Im aiming for weekend finish to all ships.

Turns out ill need to build lvl 2-3 stations for necroids from scratch. Shouldnt be an issue. I love the current ship set.
larchy Nov 3, 2020 @ 2:18am 
Fair enough, thanks for replying and all the hard work you've done :)
MorallyGray  [author] Nov 3, 2020 @ 2:07am 
I wasnt a fan of Kurogane. For one reason. When i last used them, there was no turret models. This breaks immersion for me. Until that is rectified, there will be no update for them. Soz.
larchy Nov 2, 2020 @ 10:28am 
Thankyou so much for the work put into this - it breathes new life into the game and makes each faction much more distinct.

Would there be any chance of supporting the amazing Kurogane shipset at all?

Necroid weapons - some form of leeching/debuff weapons? Is it possible for them to give a malus to enemies like slower speed/fire rate etc
Zia Nov 1, 2020 @ 11:10am 
I'd give them bonuses to armour, armour regeneration, but very low shields, and a focus on burst damage, with low disengage chance and a bit more in system speed.

Weapon wise I'd say exotic, but I kind of feel they deserve a new weapon type given their strange style and distinct tone.

OR

Make their small ships cheaper (Corvette and destroyer), and with less firepower, to make them more swarmable, and make their capital ships more costly and hold a lot of fighters to give a "Swarm of undead" feel.
MorallyGray  [author] Oct 31, 2020 @ 3:16am 
im liking a plasma cannon / exotic focus.
MorallyGray  [author] Oct 30, 2020 @ 7:42pm 
I have played with the idea of a virus ship set. Like the beast from homeworld cataclysm. This is possible ingame. Other mods have already completed the code years ago.
DragoonBlade Oct 30, 2020 @ 7:09pm 
The Necroids should have the ability to turn defeated ships into "Zombie ships" owned by them whenever an enemy ship is defeated by them.
Daarath Oct 30, 2020 @ 5:36pm 
Definitely Exotic and maybe Plasma/Laser or even Strike Craft?
Snowstorm Oct 30, 2020 @ 10:09am 
an exotic/explosive dual start would be interesting
Frai7ty Oct 30, 2020 @ 9:42am 
Exotic Weapons, and regenerating hull?
Crabpack Oct 30, 2020 @ 1:15am 
honestky id like to see necroids get bonuses for disrupters and/or mby change them a bit around to make them a possible galactic threat (i dont care much for balance so i understand if you take other suggestions over mine)
MorallyGray  [author] Oct 29, 2020 @ 5:06pm 
Ok boys and girls. Necorids are out. Give me some weapon type combos and themes youd like to see for role bonus.
Crabpack Oct 28, 2020 @ 9:18am 
would have been happy to help with that but i sadly wont be able to promise that id be available when the time comes
MorallyGray  [author] Oct 28, 2020 @ 4:47am 
O-02 is correct. I WILL be putting necroids in. I have most of it planed out, but will have to take a week or two to test out the plans. Beyond that, I want to get people together for a multiplayer test of everything at some point after necroids. Add me as friend and ill put you on a list.
Snowstorm Oct 27, 2020 @ 6:03pm 
The current one is in the steam workshop image list. When Necroids come out, he'll update the sections spreadsheet to include the new shipset; which had its section names and slot counts done by me.
Zia Oct 27, 2020 @ 1:08pm 
Hey chief, you had a really good spreadsheet that showed what the effects where at one point, do you have a version with the new shipsets?
lewis Oct 24, 2020 @ 2:20pm 
The -100% docked ship upkeep bonus for humanoid starbases doesn't seem to be working for me. Tested at start of game, slapped all of my starting corvettes and civi ships into orbit, and there was still upkeep on them.
Can't think of any other mods in my playset that would cause the issue, and the +2 sensor range starbase bonus worked fine.
Crabpack Oct 21, 2020 @ 9:08am 
that would be awesome since i like playing with either starnet or some other AI improvement mod and now that your mod is here i just love it too much to turn it off so no AI improvents for me ATM i guess XD
MorallyGray  [author] Oct 21, 2020 @ 8:54am 
I want to reach out to starnet devs to see if they would help me with the Ai.
MorallyGray  [author] Oct 21, 2020 @ 8:54am 
No, Starnet wont like this at all. I needed to do a very primitive rework on Ai to get it to build.
Crabpack Oct 21, 2020 @ 7:42am 
found the issue apperently starnet AI doesnt like your mod
Crabpack Oct 21, 2020 @ 7:20am 
ok no wasnt that still doesnt work for some reason
Crabpack Oct 21, 2020 @ 7:15am 
wait nvm think i found it apperently it changed my entire loadorder by adding one more mod XD
Crabpack Oct 21, 2020 @ 7:11am 
it shouldnt have a problem with the giga engineering mod should it cause as soon as i added it the faction bonuses stopped working and theres only vanilla segmets showing for the ships
MorallyGray  [author] Oct 20, 2020 @ 11:44pm 
Thats kinda what im going for. Im also extremely lazy.
Crabpack Oct 20, 2020 @ 10:57am 
i mean when necroids was announced i fully prepared to not see any updates till after their release since that would be a pretty logical descision from a modders perspective