边缘世界 RimWorld

边缘世界 RimWorld

Out of Combat Move Speed Boost
148 条留言
Alyssa 9 月 29 日 上午 11:24 
Made a continuation of this mod, for anyone interested.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577027123
Sociedad 9 月 14 日 下午 12:24 
RIp
coolziecat 7 月 17 日 上午 7:19 
hi! I missed this mod, it's a good mod, but it has some bugs on the newest version, so I made a version for 1.6:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527970878

I have very limited c# knowledge and am pretty dumb, but this should work, I hope the mod creator doesn't mind me plugging this here
PineappleOfDoom 7 月 16 日 下午 10:34 
This is honestly essential for me. Would love to see an update.
lilac 7 月 16 日 下午 4:52 
i cant play the game without this PLS :lilimsob:
Orfanclub6 7 月 16 日 下午 4:18 
Where muh kofi link so I can coerce my mod authors! :sockmace:
Jiopaba 7 月 16 日 下午 2:00 
I think out of everything this is actually the mod I'm most desperately missing in 1.6. I've heard reports of it getting a bit slow on bigger colonies, but I only play on small ones, and allowing my pawns to walk around 4x as fast outside of combat is a huge force multiplier to let me actually get things done without needing a bunch of pawns who do nothing but run from place to place picking things up.
Jordan 7 月 16 日 上午 4:01 
Yeah this mod tanks TPS atm and seems to not work correctly with enemies becoming sonic whilst friendlys are slowed down still on raids.
HyphenSam 7 月 15 日 上午 8:52 
That trick works, but now I get issues where the speed boost doesn't stop in combat, and have had enemies sprinting sonic speed into my base lighting things on fire.
Rhal Khan 7 月 12 日 上午 9:10 
@HyphenSam if you open the mod settings after it stops working, it starts working again. Works for me at least.
HyphenSam 7 月 12 日 上午 7:31 
It temporarily works, but seems to stop working after combat has ended. Reloading doesn't fix it. Any new colonists that join are affected by the speed until combat starts. Would really like this updated to 1.6.
LOTO 7 月 12 日 上午 5:18 
must-have
Actoue 7 月 12 日 上午 4:18 
1.6 works, but there is an exception:
System.MissingMethodException: Method not found: Verse.TraverseParms Verse.TraverseParms.For(Verse.TraverseMode,Verse.Danger,bool,bool,bool)

The exception seemed to be clogging my tps and somehow prevented me to open the psycast menu from VPE. I'm not 100% sure about that but it works after removing this mod.
Lanoyo 7 月 4 日 下午 7:45 
I've tested and it appears to be working just fine in 1.6
polat.cal 6 月 27 日 上午 7:17 
One of my utmost importance mods, please update!
camomo bbl enjoyer 6 月 26 日 下午 8:31 
@Pagan Nova, i agree. I was only able to find this from the translated version. Weird.
mdungria 6 月 18 日 上午 8:39 
Hi! Do you have any plans on updating it to 1.6 before Odyssey comes out? Thanks for this mod btw :)
Pagan Nova 5 月 20 日 上午 6:22 
I had to google this to redownload it from the workshop, it's not appearing in the workshop search. only the translated version..any idea why?
Niniisan 3 月 30 日 下午 12:58 
This made my game glitch so bad that even deactivating it all of my saves have pawns move way too fast, including wild animals. Welp.
jeffg10-TheDanceMaster 3 月 16 日 上午 8:42 
I agree with the others who said this but I think captive anomaly creatures are preventing the mod from working!
DanonaoGrossao 3 月 7 日 下午 6:13 
This is a really good mod to have for BUILD BASE OMG I LOVE BUILD BASE BUILD BASE IS MY DREAM
Solstice Initiative 2 月 5 日 上午 12:54 
3fast5u
Lorrdy 1 月 19 日 上午 3:09 
@forkstaf but you have to complain?
forkstaf 2024 年 9 月 16 日 上午 10:52 
This seems overpowered, its makes all the planning that I'd usually put into a base worthless cus I can put the freezer and the kitchen on opposite sides of the maps n the walking time will still be within the hour. Oh well that's why it's a mod, I don't have to play with it.
⬆️➡️⬇️⬇️⬇ 2024 年 8 月 31 日 上午 6:21 
*laughs in advanced archotech legs/spine"
not_buddhanuff 2024 年 8 月 10 日 下午 12:16 
Does this mod considered captive Anomaly mobs to be "active threats"? I can't find anything else that could be keeping it from activating, unless it counts predators that aren't actively hunting any pawns
Murmur  [作者] 2024 年 7 月 16 日 下午 3:35 
Any performance issues caused by this mod would be constant and not every 5 seconds. Maybe some other mod is conflicting with it causing weird issues? Because I've never run into anything like you describe.
Pulse726 2024 年 7 月 16 日 下午 2:08 
I was curious if this is causing stuttering for anyone else? I do have 20 peeps and some mechs in my colony. But with this mod active, and turned down to 3x speed (I believe) every 5 seconds the game freezes for a half second. Any ideas on how to fix? This mod is a life saver and I'd like to keep it!
Akahige 2024 年 4 月 18 日 下午 3:31 
Thank you so much for your work!
Fishyfish 2024 年 3 月 17 日 上午 1:27 
@Murmur Thanks, can`t live without this mod on my village-like colony playtrough!
Murmur  [作者] 2024 年 3 月 16 日 上午 11:32 
@Fishyfish, yes it will
Fishyfish 2024 年 3 月 16 日 上午 6:29 
Will this mod support 1.5 in the future?
Murmur  [作者] 2024 年 3 月 2 日 下午 9:27 
That's kinda the point, but you can turn the speed down.
bigmanjones5 2024 年 3 月 2 日 下午 9:18 
dude the pawns are going perma sprint way too fast
Bijat 2023 年 10 月 22 日 下午 10:13 
@Elgate, issue is i assume all vehicles (exept animals) is from other mods so then you would have to mod for those mods. Would be better contact those moders and request a option for out of combat speed.
Ralsei 2023 年 9 月 17 日 下午 12:36 
This doesn't appear to be compatible with Yayo's animations, as it appears to override this mod's speed settings.
Elgate 2023 年 8 月 11 日 上午 6:10 
So, it seems that this mod doesn't account for vehicles. Their movespeed is not upgraded out of combat. For the most part it's fine, you either use them in combat or for caravans, where OOCMS doesn't matter.
Just thought I'd let you know.
Lady Vykeen 2023 年 7 月 30 日 上午 12:44 
Not to be dramatic but I would die for this mod
mortalisqa 2023 年 7 月 17 日 上午 12:05 
Just wanted to say that this is now on my list of must-have mods. It's absolutely amazing.

My pawns no longer waste an entire day hauling 30 steel from that mountain mine to my stockpile 👍
Murmur  [作者] 2023 年 6 月 20 日 下午 11:10 
Nice, glad you got it working.
Puro's Number 1 Fan 2023 年 6 月 20 日 下午 11:08 
Good news, I reinstalled all of my mods, and now this one works as intended, so the issue probably was with corrupted mod files of this or any other mod.
Puro's Number 1 Fan 2023 年 6 月 19 日 上午 2:20 
So trial and error it is.
Murmur  [作者] 2023 年 6 月 18 日 下午 4:52 
It's working fine for me, must be a mod conflict.
Puro's Number 1 Fan 2023 年 6 月 18 日 上午 11:44 
This mod makes my pawns disappear, and not move.
jybil178 2023 年 5 月 29 日 上午 8:59 
question, mod seems to have stopped working recently. In fact, it may be everyone is going slower than normal for some reason? Maybe a major issue in my mod list of course, but curious if anyone else has had a similar issue possibly
hentai_mini 2023 年 4 月 23 日 下午 6:52 
Serina 2023 年 3 月 14 日 上午 5:58 
> down to 3x
lolwtf
PrometheanExile 2023 年 3 月 13 日 下午 7:56 
Yeah I gathered it was not an actual break in pathfinding but i found it very distracting. I turned the movement boost down to 3x and its much better
Murmur  [作者] 2023 年 3 月 13 日 上午 11:45 
Yeah that will happen due to the way Rimworld interpolates the position of pawns. On high speeds they move faster than the animation of them moving. They aren't actually going through a wall it's just a visual thing.
PrometheanExile 2023 年 3 月 13 日 上午 11:06 
So its a stretch but any chance this is causing my pawns to walk clip through walls when going around the base? They cannot path through the wall but they cut the corners through it.