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报告翻译问题






This mod was working in the game I was playing right before installing that mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=141452526
For Vanilla - MOVE
[My Documents Folder]\My Games\Sid Meier's Civilization 5\MODS\RazeAllCapitals\CvGameCoreDLLFinal Release.dll
TO
[Steam Library Folder]\steamapps\common\Sid Meier's Civilization V\
For G&K - MOVE
[My Documents Folder]\My Games\Sid Meier's Civilization 5\MODS\RazeAllCapitals\CvGameCore_Expansion1.dll
TO
[Steam Library Folder]\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion
For BNW - MOVE (I'm guessing this one as i dont have it)
[My Documents Folder]\My Games\Sid Meier's Civilization 5\MODS\RazeAllCapitals\CvGameCore_Expansion2.dll
TO
[Steam Library Folder]\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion
Lastly, i unsubscribed from the mod AND deleted it out of the mod directory - just for good housekeeping
I mostly leave captured cities as puppets ... which isn't possible now.
-This mod has compatibility issues with some mods that alter the UI.
-City states that are liberated will raze their own city.
Suggestion: Make it impossible for the AI players to raze capitals, so the player has contol over who stays in the game or not.
What if your ally got invaded, all their cities burned, including their capital, and Complete Kills are turned off? You can't liberate them because they have no former Cities, and you can't gift them a city of your own because they're dead and out of the game.
What if someone didn't want this?
In order to prevent this, I suggest a feature that prevents AI players from razing capitals.
Mod works great.
Great mod, giving you a 4/5 for the minor glitch.
I would greatly appreciate it if someone could walk me through what exactly I need to do in order to get this fantastic mod to once again work. I am not the most knowledgeable person when it comes to this sort of thing, so details are appreciated. Thank you for your time.
i've both versions ... but still i am not able to raze a captured capital in my existing game ... any ideas ???
Thanks in advance!!