边缘世界 RimWorld

边缘世界 RimWorld

Medieval Lighting and Heat
141 条留言
ZX Zero 9 月 30 日 下午 4:35 
thanks :steamthumbsup:
Nuno  [作者] 9 月 30 日 上午 11:46 
Mod is updated for 1.6. I fixed some minor bugs but do not have time to test extensively. Please let me know if you encounter any other bugs or weird behavior.

@Gedryht of Woden, Right now there's no research tied to these things. This mod is fairly old and needs to be rebalanced, so I will probably end up gating some of the objects behind research.
Angel Kay 9 月 21 日 上午 10:40 
1.6?
Ġedryht of Wōden 5 月 21 日 下午 12:13 
Most of this stuff is late medieval technology. Throughout most of the Medieval period, your average person lived on a dried dirt floor & had a fire in the middle of the room (it wasn't as messy as it sounds).
Is most of this stuff late technology in the medieval branch?
uwu1004 5 月 15 日 上午 5:45 
It works just fine in 1.5
Tavo Vash 3 月 1 日 下午 6:51 
Actualizar a la 1.5, saludos.
Crazy_Cajun9 1 月 4 日 下午 9:17 
1.5 updated version?
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lydocia 2024 年 10 月 25 日 下午 1:37 
Does this mod work on 1.5? Is there a port?
stormwolf442 2024 年 9 月 15 日 上午 9:49 
@Nuno Any chance 1.5 might be ready soon?
Arthur GC 2024 年 8 月 8 日 上午 9:51 
If I don't have Royalty: does the large brazier appear but doesn't work or it doesn't appear at all?

Also, couldn't it be a Royalty patch then, instead of a dependency?

Thanks!
Nuno  [作者] 2024 年 6 月 12 日 下午 1:52 
This mod will be updated after I finish my current work on updating Medieval Prosthetics. I intend to clean up the structure of the mod and investigate reports that this mod bugs out pawn recreation.

If you are currently using this mod in a 1.5 save, please make a local copy of this mod ASAP because the update will likely break your save. Pre-1.5 saves will not be affected.
Nuno  [作者] 2024 年 6 月 12 日 下午 1:50 
@Welf, thank you very much! The exams went well
Welf 2024 年 6 月 6 日 上午 8:39 
Good luck with your exams man!
Nuno  [作者] 2024 年 4 月 25 日 上午 10:35 
Mod will be updated after my current semester ends in a few weeks or so
Green Party Dew 2024 年 4 月 20 日 下午 10:54 
1.5?
Nuno  [作者] 2023 年 11 月 5 日 下午 3:19 
Yeah not sure what causes it, probably has to do with it being used as a gathering spot. Unfortunately life events and responsibilities have kept me from my mods/projects so I will probably not be able to fix it until I've got some time. Sorry about that for users of the mod.
zephiz 2023 年 11 月 5 日 上午 4:10 
Really didn't expect this mod to be the one to RUIN recreation. I dug through all my mods forever and it turns out to be some damn lights lol. I thought I was going insane with my pawns at a constant rate of decreasing in recreation.
Lurmey 2023 年 10 月 14 日 下午 3:52 
I'd love to see other sizes of fireplace. Even just one between the small and large would be nice, as the small really does suit smaller spaces, but large is HUGE and would only fit in a truly massive space. There really is no in-between..

My suggestion would be a 1x2 - 1 wider than the small, and a 2x3 - 1 smaller than the large in both dimensions.
TheBourgeoisie 2023 年 10 月 6 日 上午 10:59 
For some reason this mod caused all of my pawns to not do recreation. Tested with multiple colonies and new games and old.
Toprongy 2023 年 1 月 20 日 上午 3:23 
thanks for this! this is great for medieval playthroughs and the turn on-off function is excellent!
Nuno  [作者] 2023 年 1 月 13 日 下午 5:27 
Apologies for the wait, but the problem causing the fireplaces to throw errors should be fixed now. Please let me know if there are any other issues you encounter.
hottt3 2023 年 1 月 9 日 下午 12:48 
Error after starting the game:

Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Error while resolving references for def MLH_SmallFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

From playr.log file.
Splaetos 2022 年 12 月 30 日 下午 3:27 
large fireplace had to be destroyed to stop the barrage of errors.
Hqiran 2022 年 12 月 30 日 上午 2:23 
I got the same error for large and small fireplaces, please fix this
jetblade545 2022 年 12 月 6 日 上午 2:04 
I'm getting an error for both large and small fireplaces

Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.ThingDef.Verse.ThingDef.ResolveReferences_Patch0(Verse.ThingDef)
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <8c412d4a16f94d4cb337e846f2dee469>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shane_UK10 2022 年 11 月 3 日 上午 1:57 
For anyone wanting a small fireplace that can be rotated, there's one in this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1558635181
@wiseainu @Foxxys856
Mr McNificent 2022 年 10 月 27 日 上午 2:35 
I didn't notice any big errors from placing the small fireplace, but the fire wouldn't appear inside it. Seemed to work for heat and light just fine despite that though.
WillDigForFood 2022 年 10 月 26 日 上午 10:19 
The lanterns (not street lanterns) work just fine in 1.4; didn't test the street lanterns. The fireplaces will cause a flood of errors when placed, that will not stop being generated until you deconstruct or delete them.

So, it's usable if you just want a form of pre-electricity low lag light fixtures, but if you were after proper heating elements, you're SoL for now.
Renix 2022 年 10 月 25 日 上午 12:27 
Does this work in 1.4?
thewanderingoutsider 2022 年 9 月 3 日 上午 3:15 
Is there any chance of darklight versions of these heat sources?
Madlark 2022 年 7 月 19 日 上午 8:20 
Hi! It's currently very easy to "lose" the chandeliers since they are invisible, which is making deconstruction problematic. Could you perhaps add an option to make them visible? Thank you!
wiseainu 2022 年 5 月 26 日 上午 10:15 
any Chance to have the fireplaces rotate mainly the small ones if possible +1
PLEASE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Foxxys856 2022 年 5 月 14 日 上午 12:19 
any Chance to have the fireplaces rotate mainly the small ones if possible
Glork 2022 年 2 月 18 日 下午 10:32 
I too am having Hydromancerx's problem with the size of the larger brazier flame
Hydromancerx 2022 年 2 月 17 日 下午 10:38 
The Large Brazer's fire is so huge that you cannot even see the brazer anymore.
Vakaria 2021 年 12 月 25 日 下午 8:26 
Is there any way to make something so we can do indoor growing? Nothing I've tried produces enough light. Thank you!
Metrod125 2021 年 12 月 20 日 上午 12:15 
Wish the small fireplace was rotatable, makes trying to build a small fancy house harder due to static positioning. Other than that the mod is art.
Blazerik 2021 年 12 月 16 日 下午 9:13 
I suspect your lanterns and possibly your other light sources use the campfire as a base because they count as workbenchs... Something else tells me what workbenchs don't have any bills & it points to all my lanterns
Shane_UK10 2021 年 11 月 16 日 上午 7:40 
Add another vote that allowing the rotation of the small fireplace would be awesome. Otherwise it's a great mod and does away with the ridiculous torches.
Bree 2021 年 10 月 29 日 上午 9:43 
Yeah the inability to rotate the small fireplaces is a touch annoying, I love the mod though.
Lurmey 2021 年 10 月 15 日 上午 8:33 
Love this mod. Can you make it so lanterns and chandeliers can be placed on top of things? There are a couple mods that allow stuff like pottery and lamps to go on tables etc you could look at.

Thanks
Kayedon 2021 年 9 月 6 日 下午 6:18 
@ELVISLIVES: Did you... read the description?

@Nunahur: Would you consider adding support for ProxyHeat? You pretty much just need to add this line with a PatchOperationFindMod (with custom numbers):

<li Class="ProxyHeat.CompProperties_TemperatureSource">
<radius>2</radius>
<tempOutcome>24</tempOutcome>
<dependsOnFuel>true</dependsOnFuel>
<maxTemperature>35</maxTemperature>

<smeltSnowRadius>1.5</smeltSnowRadius>
<smeltSnowAtTemperature>3</smeltSnowAtTemperature>
<smeltSnowPower>0.001</smeltSnowPower>
</li>

Additionally, you can remove the Royalty "requirement" since you're already checking if the "mod" is loaded before applying your patch that adds the building.
ELVISLIVES 2021 年 8 月 21 日 下午 7:05 
Why is this dependent on Royalty?
DisKorruptd 2021 年 7 月 26 日 下午 3:30 
So, do fireplaces still have the "no bills" problem?
Vertigo 2021 年 7 月 23 日 上午 8:03 
@SJT_GoldenLion

The small fireplace is indeed not rotatable. It is missing a graphic that is required to allow it, so it was disabled.
Nuno  [作者] 2021 年 7 月 21 日 上午 11:56 
@TurtleShroom, Of course report any bugs or errors, but this mod should work fine with 1.3, it's very simple.
TurtleShroom 2021 年 7 月 21 日 上午 10:29 
This is absolutely one of my all-time favorite Mods for "Rimworld". I eagerly hope for and anticipate its update to V1.3 . I can't imagine my game without it.
🍈ₘₑₗₒₙ 2021 年 7 月 13 日 下午 12:59 
Is the small fireplace unable to be flipped around, or am I having a mod conflict? I noticed the large one can be flipped just fine. Otherwise, love the mod. Thank you!
梦为汝玲 2021 年 7 月 12 日 上午 9:51 
The mods i get both are replace the material of building ,so it's that a problem of this mod ?
梦为汝玲 2021 年 7 月 12 日 上午 9:49 
i'cant turn the direction of the small fire places , it is some things wrong with other mods or something ?