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报告翻译问题






@Gedryht of Woden, Right now there's no research tied to these things. This mod is fairly old and needs to be rebalanced, so I will probably end up gating some of the objects behind research.
Is most of this stuff late technology in the medieval branch?
\
Also, couldn't it be a Royalty patch then, instead of a dependency?
Thanks!
If you are currently using this mod in a 1.5 save, please make a local copy of this mod ASAP because the update will likely break your save. Pre-1.5 saves will not be affected.
My suggestion would be a 1x2 - 1 wider than the small, and a 2x3 - 1 smaller than the large in both dimensions.
Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while resolving references for def MLH_SmallFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.ThingDef.ResolveReferences () [0x0016c] in <3126aca1aad041dcbdeda807cfe004bf>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <3126aca1aad041dcbdeda807cfe004bf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
From playr.log file.
Error while resolving references for def MLH_LargeFireplace: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.ThingDef.Verse.ThingDef.ResolveReferences_Patch0(Verse.ThingDef)
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <8c412d4a16f94d4cb337e846f2dee469>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
@wiseainu @Foxxys856
So, it's usable if you just want a form of pre-electricity low lag light fixtures, but if you were after proper heating elements, you're SoL for now.
PLEASE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks
@Nunahur: Would you consider adding support for ProxyHeat? You pretty much just need to add this line with a PatchOperationFindMod (with custom numbers):
<li Class="ProxyHeat.CompProperties_TemperatureSource">
<radius>2</radius>
<tempOutcome>24</tempOutcome>
<dependsOnFuel>true</dependsOnFuel>
<maxTemperature>35</maxTemperature>
<smeltSnowRadius>1.5</smeltSnowRadius>
<smeltSnowAtTemperature>3</smeltSnowAtTemperature>
<smeltSnowPower>0.001</smeltSnowPower>
</li>
Additionally, you can remove the Royalty "requirement" since you're already checking if the "mod" is loaded before applying your patch that adds the building.
The small fireplace is indeed not rotatable. It is missing a graphic that is required to allow it, so it was disabled.