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报告翻译问题






First it was on the starter planet beaming me back to the ship, then was the outpost. Unsubscribing and resubscribing did nothing to me, but once the mod got updated 3 days ago, it fixed itself!
The vanilla outpost? Yeah, that's gotta be some other mod confict, as this mod does not change vanilla outpost nor anything in it at all.
Caused by: (DungeonException) Error loading dungeon '/dungeons/ffs_apex/ffs_apextestfacility/ffs_apextestfacility.dungeon': (AssetException) Error loading asset /dungeons/ffs_apex/ffs_apextestfacility/apextestfacilitybase1.json
Thank you for fixing this
I swear if I had a quarter for every time I got tripped up by syntax problems...
ffs_apexrebelcamp1.json
underground\miniknogcamp1.json
underground\miniknogcamp2.json
underground\apexrebelcamp1.json
are all also giving validation errors. Adding the missing backslash seems to fix it
Error: Parse error on line 173:
...mon/" : [\"apex\", "apex\", \"neki\"], \
-----------------------^
Expecting 'EOF', '}', ':', ',', ']', got 'undefined'
the encounters with said enamys are just , not fair
Explosive weaponry is like one shooting you ( pointing at you flying vehicles ) , as a Boss evasion mechanic it was fine ( like episode 0 with that flying boat ship )
weaponry of said pirates and such has very high damage values . i mean on a Temperate Planet in a Forest Biome (tier 4) a sniper deals 385 dmg , when i am wearing full Titan-armor (which is the tier 4 armor)
even the normal rifle men occult dudes or pirates do high damage , but here instead the problem is their Tankyness ( 3-4 shots each 70dmg , while they do with AK like 30-40dmg a bullet in a like 5-10 bullet burst )
All in all it is a very great addition to the Space world in the Game , BUT the Balancing is just to off for my personal taste :,)
i might have a mod conflict, but other than this everything else seems to work just fine between all of them.