Total War: ATTILA

Total War: ATTILA

Bran MK 1212 Battle AI Bloodier Battles
31 条留言
AlviN 6 月 21 日 上午 10:53 
it doesn't work so it doesn't download:steamthumbsdown:
BRAN MAC BORN  [作者] 2022 年 11 月 21 日 下午 11:40 
Faster than the regular Bran battle mod NOT the vanilla Medieval 1212 battles
Nokas_gr 2022 年 7 月 25 日 下午 2:41 
it doesn't make it faster , it does the opposite.. does it slower. 15 minutes with the mod , 6 without.. this mode improves the armors.. i dont know why.
sam.pidgeon 2022 年 3 月 25 日 上午 2:10 
Forgot it did save game compatible?
BRAN MAC BORN  [作者] 2022 年 3 月 24 日 下午 10:27 
it is to be used with the campaign ai sub mod.
sam.pidgeon 2022 年 3 月 23 日 下午 10:21 
I only have this mod of yours activated no other mods you done got this in second place in load order
BRAN MAC BORN  [作者] 2022 年 3 月 23 日 下午 8:09 
load before campaign ai mod
sam.pidgeon 2022 年 3 月 23 日 上午 5:25 
any particular load order required?
BRAN MAC BORN  [作者] 2022 年 3 月 22 日 下午 8:52 
i thjink not.
sam.pidgeon 2022 年 3 月 22 日 下午 12:00 
did not know if they made any changes that may overwrite what this mod changes
BRAN MAC BORN  [作者] 2022 年 3 月 21 日 下午 11:29 
why not.
sam.pidgeon 2022 年 3 月 21 日 下午 6:28 
is this compatible with latest update?/
BRAN MAC BORN  [作者] 2021 年 2 月 24 日 上午 12:13 
both.
Lament 2021 年 2 月 23 日 下午 6:09 
does this work for the player too or just ai
HCA_Woojak 2020 年 12 月 26 日 下午 8:47 
thanks
BRAN MAC BORN  [作者] 2020 年 12 月 26 日 上午 2:14 
Use deployables to cover the flanks of your army against Cavalry.
HCA_Woojak 2020 年 12 月 25 日 下午 5:46 
how to use deployables
BRAN MAC BORN  [作者] 2020 年 12 月 14 日 上午 12:43 
UPDATED FOR CURRENT VERSION OF MAIN MOD.
warbear67 2020 年 11 月 16 日 上午 9:08 
Everyone listen. I did some testing and it seems it's not Bran's mods having problems but MK1212. I've tried a fresh install of Attila with only MK1212 installed, no animation mods, no mods from Bran and the problem was present. MK 1212 team made an update the 1 November on "Medieval Kingdoms 1212 AD Models Pack 1.v2".
The problem is choppy camera and frames in siege battles after the combat is engaged, or when the AI starts capturing towers. It's present also on encampment battles. Field battles no problems. A lot of desyncs in multiplayer also, even when creating armies before the battle.
So we need to wait till the team of MK1212 makes an update.
BRAN MAC BORN  [作者] 2020 年 11 月 15 日 下午 9:21 
Raised matched combat to 100% and raised AP damage on melee weapons by 5%-you will see more bloody animations.
BRAN MAC BORN  [作者] 2020 年 11 月 15 日 下午 8:55 
aS i SAID BEFORE do not use any animation mods with this. It already has one. will conflict!
WARLORD 2020 年 11 月 15 日 下午 6:34 
yeah i second @warbear57
warbear67 2020 年 11 月 14 日 下午 12:16 
Hi Bran, me and my brother we really enjoy your mods but we found out that if we use the cinematic battle mod on top of your mods to only have matched combat and kill animations the game start having mini lags and frame drops a little bit after the combat is engaged. That must be a conflict of some sort. Could you please create new versions with 100% match combat integrated in your mods for the bloodier battles and bloodier battles larger units, so people could choose between 80% or 100%? MK 1212 is not worth playing for us without your mods and cinematic battle mod. Thank you.
BRAN MAC BORN  [作者] 2020 年 6 月 9 日 下午 12:49 
At the top
gabarmala 2020 年 6 月 9 日 上午 4:37 
and is there any order to put it?
gabarmala 2020 年 6 月 9 日 上午 4:36 
does it affect missle damage as well?
BRAN MAC BORN  [作者] 2020 年 6 月 9 日 上午 3:30 
Armor Piercing.
gabarmala 2020 年 6 月 9 日 上午 3:02 
what is AP damage?
ShReDo 2020 年 6 月 5 日 上午 10:40 
ah nvm found it
ShReDo 2020 年 6 月 5 日 上午 10:39 
Is UNIT SIZE ULTRA in this?