Total War: ATTILA

Total War: ATTILA

Bran MK 1212 Battle AI Bloodier Battles
31 kommentarer
AlviN 21. juni kl. 10:53 
it doesn't work so it doesn't download:steamthumbsdown:
BRAN MAC BORN  [ophavsmand] 21. nov. 2022 kl. 23:40 
Faster than the regular Bran battle mod NOT the vanilla Medieval 1212 battles
Nokas_gr 25. juli 2022 kl. 14:41 
it doesn't make it faster , it does the opposite.. does it slower. 15 minutes with the mod , 6 without.. this mode improves the armors.. i dont know why.
sam.pidgeon 25. mar. 2022 kl. 2:10 
Forgot it did save game compatible?
BRAN MAC BORN  [ophavsmand] 24. mar. 2022 kl. 22:27 
it is to be used with the campaign ai sub mod.
sam.pidgeon 23. mar. 2022 kl. 22:21 
I only have this mod of yours activated no other mods you done got this in second place in load order
BRAN MAC BORN  [ophavsmand] 23. mar. 2022 kl. 20:09 
load before campaign ai mod
sam.pidgeon 23. mar. 2022 kl. 5:25 
any particular load order required?
BRAN MAC BORN  [ophavsmand] 22. mar. 2022 kl. 20:52 
i thjink not.
sam.pidgeon 22. mar. 2022 kl. 12:00 
did not know if they made any changes that may overwrite what this mod changes
BRAN MAC BORN  [ophavsmand] 21. mar. 2022 kl. 23:29 
why not.
sam.pidgeon 21. mar. 2022 kl. 18:28 
is this compatible with latest update?/
BRAN MAC BORN  [ophavsmand] 24. feb. 2021 kl. 0:13 
both.
Lament 23. feb. 2021 kl. 18:09 
does this work for the player too or just ai
HCA_Woojak 26. dec. 2020 kl. 20:47 
thanks
BRAN MAC BORN  [ophavsmand] 26. dec. 2020 kl. 2:14 
Use deployables to cover the flanks of your army against Cavalry.
HCA_Woojak 25. dec. 2020 kl. 17:46 
how to use deployables
BRAN MAC BORN  [ophavsmand] 14. dec. 2020 kl. 0:43 
UPDATED FOR CURRENT VERSION OF MAIN MOD.
warbear67 16. nov. 2020 kl. 9:08 
Everyone listen. I did some testing and it seems it's not Bran's mods having problems but MK1212. I've tried a fresh install of Attila with only MK1212 installed, no animation mods, no mods from Bran and the problem was present. MK 1212 team made an update the 1 November on "Medieval Kingdoms 1212 AD Models Pack 1.v2".
The problem is choppy camera and frames in siege battles after the combat is engaged, or when the AI starts capturing towers. It's present also on encampment battles. Field battles no problems. A lot of desyncs in multiplayer also, even when creating armies before the battle.
So we need to wait till the team of MK1212 makes an update.
BRAN MAC BORN  [ophavsmand] 15. nov. 2020 kl. 21:21 
Raised matched combat to 100% and raised AP damage on melee weapons by 5%-you will see more bloody animations.
BRAN MAC BORN  [ophavsmand] 15. nov. 2020 kl. 20:55 
aS i SAID BEFORE do not use any animation mods with this. It already has one. will conflict!
WARLORD 15. nov. 2020 kl. 18:34 
yeah i second @warbear57
warbear67 14. nov. 2020 kl. 12:16 
Hi Bran, me and my brother we really enjoy your mods but we found out that if we use the cinematic battle mod on top of your mods to only have matched combat and kill animations the game start having mini lags and frame drops a little bit after the combat is engaged. That must be a conflict of some sort. Could you please create new versions with 100% match combat integrated in your mods for the bloodier battles and bloodier battles larger units, so people could choose between 80% or 100%? MK 1212 is not worth playing for us without your mods and cinematic battle mod. Thank you.
BRAN MAC BORN  [ophavsmand] 9. juni 2020 kl. 12:49 
At the top
gabarmala 9. juni 2020 kl. 4:37 
and is there any order to put it?
gabarmala 9. juni 2020 kl. 4:36 
does it affect missle damage as well?
BRAN MAC BORN  [ophavsmand] 9. juni 2020 kl. 3:30 
Armor Piercing.
gabarmala 9. juni 2020 kl. 3:02 
what is AP damage?
ShReDo 5. juni 2020 kl. 10:40 
ah nvm found it
ShReDo 5. juni 2020 kl. 10:39 
Is UNIT SIZE ULTRA in this?