SteamVR
Misty Bus Stop
15 条留言
Rectus  [作者] 5 月 27 日 下午 12:59 
I'm still on an Index, so I haven't seen it in anything with a higher resolution.
byteframe 5 月 27 日 上午 10:53 
Virtual Desktop has a new 2 pass encoding option that really makes the advanced fog pop, but I also had lesser kit at the time this map came out.
byteframe 5 月 26 日 上午 4:15 
Should take me a minute, but good to know I've narrowed down what can be done.
Rectus  [作者] 5 月 25 日 下午 11:51 
Yeah, the script is for a hardcoded hinge. It's been ages, so I can't really remember how hard it would be to adapt for a sliding door. It should be possible though.
byteframe 5 月 25 日 下午 6:19 
Hey boss. I want to finally make dresser drawers that slide open and shut. I got real close with a phys_slideconstraint, but when the user picks it up it goes all over the place then snaps back, and then maybe slides along the axis seemingly correcly (though with little friction). Hitting it with tools does the somewhat correct frictionless sliding.

Seems bugged. Is that what the vscript in here is for? Will it be hard to adapt from the hinge?
✶Don Loco Coco✶ 2022 年 4 月 23 日 下午 5:46 
Can't wait to try it.
Siher86 2021 年 4 月 12 日 上午 4:43 
This is a pretty chill environment. Very well made, the graphics are beautiful!
Rectus  [作者] 2021 年 3 月 22 日 上午 1:31 
I'm using an env_gradient_fog with a thin horizontal layer for the ground fog, and an env_cubemap_fog using a cubemap baked from the map and edited in an imgae editor.
Chaosmaker243 2021 年 3 月 21 日 下午 8:34 
How did you make the fog look so good? I've been trying to figure it out for a while!
goberp 2020 年 9 月 17 日 上午 9:48 
cool
byteframe 2020 年 6 月 10 日 上午 7:23 
If I could get any map source it would be candy shop...
Rectus  [作者] 2020 年 6 月 9 日 下午 11:38 
It's a bit tricky to set up the cubemap. I baked one in Hammer, and modified it with an image editor.

I actually use a VScript for the mailbox, an improved version of the one used for the doors in my island map. The candy store uses point_value_remapper for drawers though, so it should work.
byteframe 2020 年 6 月 9 日 下午 6:28 
Christ look it them cubemap fogs! Is that hard to implement? Ground texture is very nice too. I see you have a point_remapper on the mail box. Can it be used for a sliding prop (like a drawer) or can it only do rotation?
Rectus  [作者] 2020 年 6 月 1 日 下午 11:17 
Thanks! I originally made this map to test the env_cubemap_fog entity, finally got around to polising it up a bit.
Puffy 2020 年 6 月 1 日 下午 9:01 
This was wonderful. The lighting, the atmosphere. And WOW, the fog! So clean looking and realistic. Great work.