饥荒联机版

饥荒联机版

Sans
38 条留言
ᵇᵃᵈᵖˡᵃʸᵉʳ 1 月 8 日 上午 6:32 
:steamthumbsup::sans:
Emerald Bamboo 2023 年 12 月 14 日 上午 4:40 
Hello. Can you update the mod?
sleepydeepy 2023 年 6 月 23 日 下午 8:22 
...BONER BROTHER?
HellBelief 2023 年 6 月 6 日 上午 3:26 
TOOOOO OP, bro that's fucking sans :Skull:
Baby Plum 2023 年 5 月 23 日 上午 4:15 
im think that is toooooo OP
天童爱丽丝 2023 年 2 月 23 日 上午 5:16 
为什么我的用不了 ut党泄气
Calvin "Freckle" McMurray 2022 年 11 月 16 日 下午 9:33 
there are tomato's in game so im not sure why you would need to make Imitation Ketchup
[Ki||]^L@L'z^DuDe 2022 年 8 月 29 日 上午 4:34 
Can you add the dodge eyes from the other version?
Kinda makes it more fitting having a 75% chance to reduce your eye dodge meter than to instadie
i know its a challenge but it can be a option to tick on or off maybe?
Mimik09 2022 年 8 月 15 日 上午 8:36 
i didn't even try the mod but i have an idea... what if i use the time flies mod and slow time?
I won't starve instantly i think.
Pochoclo4k 2022 年 3 月 2 日 下午 5:55 
gooooooooooooooooooooood
Luminara 2022 年 2 月 3 日 上午 9:25 
hardcore mode
jeremylefou  [作者] 2021 年 12 月 3 日 上午 6:22 
both
UnderGround 2021 年 11 月 20 日 上午 9:49 
Como se instala ?
wiaderkovlog 2021 年 9 月 17 日 上午 10:44 
i found a bug.
when u kill shadows u dont ger sanity.
coud u pls fix it.
Fallen stars 2021 年 8 月 8 日 上午 4:38 
1 health,that's nice
bbqsoss 2021 年 6 月 27 日 下午 12:35 
hunger goes down way too fast
Shizik_inke 2021 年 6 月 25 日 下午 2:03 
:steamthumbsup:
Mr.Francek 2021 年 5 月 20 日 上午 12:01 
Sans
TiggerTeaTime 2021 年 5 月 2 日 下午 5:36 
Is there a way you can add a configuration menu? hes fun to play but his hunger drains much to quickly for my tastes
spook 2021 年 4 月 10 日 下午 8:10 
sans undertale from the hit game undertale created by toby fox
Killdozer 2021 年 2 月 26 日 下午 1:36 
Maybe you can configurate the mod in the mod menu ingame, going from 25% to 75%
DrBrains 2021 年 2 月 26 日 上午 3:51 
ok
jeremylefou  [作者] 2021 年 2 月 26 日 上午 3:45 
it's update
DrBrains 2021 年 2 月 26 日 上午 3:27 
75%?
jeremylefou  [作者] 2021 年 2 月 25 日 下午 5:35 
ok but how much % you think is good ? 50? more?
DrBrains 2021 年 2 月 25 日 下午 4:46 
makes sams i mean he has 1hp having a miss system whod be good
jeremylefou  [作者] 2021 年 2 月 25 日 下午 3:18 
i can add a system for 50% chance enemy miss but i think it's op
Killdozer 2021 年 2 月 25 日 下午 2:48 
Maybe you should add a "miss" system, Where you have a miss meter that'll run out after using a certain amount of misses
DrBrains 2021 年 2 月 1 日 上午 6:41 
its like the was challang but your sans
Bobster 2021 年 1 月 18 日 上午 12:29 
ITS THE BONER BROTHER
Ilofei 2020 年 11 月 23 日 下午 12:25 
piripim pon
meep 2020 年 8 月 11 日 上午 8:54 
add gaster blasters
月半半 2020 年 8 月 8 日 下午 11:50 
two Worly crazy like
双厨狂喜
제피랭 2020 年 6 月 29 日 下午 1:51 
i love this
pikminbob 2020 年 6 月 8 日 下午 11:18 
Aha. Well then nvm! haha
jeremylefou  [作者] 2020 年 6 月 8 日 下午 1:05 
i want but im not the creator of the character i just modified a lot of thing i can try to add dodge system but i dont know if i can really
pikminbob 2020 年 6 月 8 日 上午 11:17 
2/2
I love a high risk high reward custom characters, but sans isn't high enough reward yet and his design isn't cohesive enough. A dodge system would do both while keeping the theme, being relatively simple to implement, and give sans the boost he needs to be higher risk and reward. The sanity loss idea would make using the weapon/fighting path still less than ideal like the original nerfs, but allow him to still scale into the late game for players willing to being the chaos of low sanity. This would be a good synergy with the dodge system too, since the sanity loss would give him nightmare fuel that he could stock pile dodges with.

If you wanted to give it some extra polish, have sans say pun after pun when He is insane, like he is trying to cheer himself up xD


The way he is balanced right now makes him a strong early game and decentish mid game, but useless late game.

Anyways, let me know what you think about any of these ideas.
pikminbob 2020 年 6 月 8 日 上午 11:17 
1/2
Cool mod! Good job.

If you are taking critiques, you should add a "dodge" system. I don't imagine it would be too hard either, seeing as its all simple boolean logic.

I think the best cost would be to consume a nightmare fuel every dodge. Makes it expensive, but not unreasonable. Additionally, it would keep with the theme. Late game sans would be untouchable after farming a bunch of nightmare fuel.

Personally, I would also remove no damage from weapons and give it to unarmed. I'm not a fan of the no-weapons con; weapons are a lot of how you damage scale into mid and late game. If you want something to really nerf him though, give him a sanity loss every time he witnesses anything die (to keep the theme of Karma). If that's too hard to code, then just things He kills himself. You can even make it substantial (Like 40).