Don't Starve Together

Don't Starve Together

Sans
38 kommentarer
ᵇᵃᵈᵖˡᵃʸᵉʳ 8. jan. kl. 6:32 
:steamthumbsup::sans:
Emerald Bamboo 14. dec. 2023 kl. 4:40 
Hello. Can you update the mod?
sleepydeepy 23. juni 2023 kl. 20:22 
...BONER BROTHER?
HellBelief 6. juni 2023 kl. 3:26 
TOOOOO OP, bro that's ♥♥♥♥♥♥♥ sans :Skull:
Baby Plum 23. maj 2023 kl. 4:15 
im think that is toooooo OP
天童爱丽丝 23. feb. 2023 kl. 5:16 
为什么我的用不了 ut党泄气
Calvin "Freckle" McMurray 16. nov. 2022 kl. 21:33 
there are tomato's in game so im not sure why you would need to make Imitation Ketchup
[Ki||]^L@L'z^DuDe 29. aug. 2022 kl. 4:34 
Can you add the dodge eyes from the other version?
Kinda makes it more fitting having a 75% chance to reduce your eye dodge meter than to instadie
i know its a challenge but it can be a option to tick on or off maybe?
Mimik09 15. aug. 2022 kl. 8:36 
i didn't even try the mod but i have an idea... what if i use the time flies mod and slow time?
I won't starve instantly i think.
Pochoclo4k 2. mar. 2022 kl. 17:55 
gooooooooooooooooooooood
Luminara 3. feb. 2022 kl. 9:25 
hardcore mode
jeremylefou  [ophavsmand] 3. dec. 2021 kl. 6:22 
both
UnderGround 20. nov. 2021 kl. 9:49 
Como se instala ?
wiaderkovlog 17. sep. 2021 kl. 10:44 
i found a bug.
when u kill shadows u dont ger sanity.
coud u pls fix it.
Fallen stars 8. aug. 2021 kl. 4:38 
1 health,that's nice
bbqsoss 27. juni 2021 kl. 12:35 
hunger goes down way too fast
Shizik_inke 25. juni 2021 kl. 14:03 
:steamthumbsup:
Mr.Francek 20. maj 2021 kl. 0:01 
Sans
TiggerTeaTime 2. maj 2021 kl. 17:36 
Is there a way you can add a configuration menu? hes fun to play but his hunger drains much to quickly for my tastes
spook 10. apr. 2021 kl. 20:10 
sans undertale from the hit game undertale created by toby fox
Killdozer 26. feb. 2021 kl. 13:36 
Maybe you can configurate the mod in the mod menu ingame, going from 25% to 75%
DrBrains 26. feb. 2021 kl. 3:51 
ok
jeremylefou  [ophavsmand] 26. feb. 2021 kl. 3:45 
it's update
DrBrains 26. feb. 2021 kl. 3:27 
75%?
jeremylefou  [ophavsmand] 25. feb. 2021 kl. 17:35 
ok but how much % you think is good ? 50? more?
DrBrains 25. feb. 2021 kl. 16:46 
makes sams i mean he has 1hp having a miss system whod be good
jeremylefou  [ophavsmand] 25. feb. 2021 kl. 15:18 
i can add a system for 50% chance enemy miss but i think it's op
Killdozer 25. feb. 2021 kl. 14:48 
Maybe you should add a "miss" system, Where you have a miss meter that'll run out after using a certain amount of misses
DrBrains 1. feb. 2021 kl. 6:41 
its like the was challang but your sans
Bobster 18. jan. 2021 kl. 0:29 
ITS THE BONER BROTHER
Ilofei 23. nov. 2020 kl. 12:25 
piripim pon
meep 11. aug. 2020 kl. 8:54 
add gaster blasters
月半半 8. aug. 2020 kl. 23:50 
two Worly crazy like
双厨狂喜
제피랭 29. juni 2020 kl. 13:51 
i love this
pikminbob 8. juni 2020 kl. 23:18 
Aha. Well then nvm! haha
jeremylefou  [ophavsmand] 8. juni 2020 kl. 13:05 
i want but im not the creator of the character i just modified a lot of thing i can try to add dodge system but i dont know if i can really
pikminbob 8. juni 2020 kl. 11:17 
2/2
I love a high risk high reward custom characters, but sans isn't high enough reward yet and his design isn't cohesive enough. A dodge system would do both while keeping the theme, being relatively simple to implement, and give sans the boost he needs to be higher risk and reward. The sanity loss idea would make using the weapon/fighting path still less than ideal like the original nerfs, but allow him to still scale into the late game for players willing to being the chaos of low sanity. This would be a good synergy with the dodge system too, since the sanity loss would give him nightmare fuel that he could stock pile dodges with.

If you wanted to give it some extra polish, have sans say pun after pun when He is insane, like he is trying to cheer himself up xD


The way he is balanced right now makes him a strong early game and decentish mid game, but useless late game.

Anyways, let me know what you think about any of these ideas.
pikminbob 8. juni 2020 kl. 11:17 
1/2
Cool mod! Good job.

If you are taking critiques, you should add a "dodge" system. I don't imagine it would be too hard either, seeing as its all simple boolean logic.

I think the best cost would be to consume a nightmare fuel every dodge. Makes it expensive, but not unreasonable. Additionally, it would keep with the theme. Late game sans would be untouchable after farming a bunch of nightmare fuel.

Personally, I would also remove no damage from weapons and give it to unarmed. I'm not a fan of the no-weapons con; weapons are a lot of how you damage scale into mid and late game. If you want something to really nerf him though, give him a sanity loss every time he witnesses anything die (to keep the theme of Karma). If that's too hard to code, then just things He kills himself. You can even make it substantial (Like 40).