Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
@ĐieḨard☠ I dont speak russian but I used google translate. There is no russian language support. Нет поддержки русского языка.
the trek one is very complicated
so peeps know
@omega13ful most of the systems are designed after their description on wookiepedia. So if a system has 9 planets it will have 9 planets in stellaris. Only thing I will reduce are the moons. Most gas giants in the star wars universe have like 30 moons and thats simply impossible in stellaris
In the Core particularly there are a lot of systems with a lot of planets.
Maybe reduce them to at most 3 planets to keep it from being too insane.
civilizations - including the player's empire - get renamed at start
locked-in custom empires don't spawn (rip empire vs rebels)
some systems are too close and have awkward hyperlane connections, and its hard to click one and not the other
Dromund Kaas is stuck with an irradiated debuff? I want to play as a sith empire assaulting the republic from DK towards a Republic Coruscant
still good ideas and its coming along