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- Update for Stellaris 3.2
IMPORTANT NOTICE
Development of Extra Ship Components 3.0 has been discontinued in favor of Extra Ship Components NEXT
- Update for the new version of the base mod.
- Remove duplicate entry for Playable Fallen Empire Battlecruiser thrusters.
- update for new version of the base mod
- Add asteroid thrower weapons.
- Fix scourge strikecraft armor penetration values.
- Update for the new version of the base mod.
Extra Ship Components 3.0 [Actual]
Extra Ship Components 3.0 - Overwrites [Actual]
!!! ESC : 6x System Scale [Actual]
Every case was happend on the weapons of 'spaceborn aliens' such as void clouds, space amebas or ancient mining drones. (ex: the range of Cloud Lightning was 60.)
Thank you for your great mod. I enjoyed your original ESC mod very well :)
- Fix outdated thrusters' overwrites.
- Update for Stellaris 3.0
- Updated for new version of base mod (Shroud Avatar components)
- Fix supersized autocannons' projectiles
EXPERIMENTAL:
- added overwrites to missile speed and strikecraft attack range/engagement range/speed
please report if there are issues with this update.
One proposal: I think you should not only adjust the range of missiles but also their speed. If they are essentially able to fly all their range in 1 to 3 days, this makes it very much more difficult for point defense to hit them, thus unbalancing the game.
- Update target Stellaris version to 2.8.*
- Update for gravitic weapons' buff.
- EXPERIMENTAL: added overwrites to ESC-overwrites crisis weapons.
https://youtu.be/361Jb7MDxeU?t=24882
Mods that I use:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2089418694
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2109935137
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1887282318
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1915625799
Do you have any idea what's causing this lack of range?
- Update ranges of extradimensional weapons.
- Added overwrite to ship system scaling events (tier VI thrusters will have same boost as tier V due to what I have access to)
this site contains the shipscaling patch, I am not a modder so I can't tell you the precise location of the 'cruis acceleration' code but it should be in localisation/english
https://imgur.com/4wSqfXN
https://imgur.com/jKIueDh
https://imgur.com/6xUuei0
(if you are going to modified this patch in the future, I suggest increasing the cruise acceleration' to 500/600% for the 2 newly added engines, the base ship speed can increase to 150/175%)
- Increased thrusters' speed bonus to 400% for tier V and 500% for tier VI