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Otherwise, maybe you could try making it into a bomb&evac mission, so you don't HAVE to kill all the pods? From playing through it 4 times (with Yellow Alert v2), I usually engage three pods before the objective, then two more at once the moment I try to plant the bomb, then I have to go and hunt down the final pod.
Do you try killing everyone for the corpses (specially if using Iridar's defense items overhaul, as nanovests are now pretty darn good earlygame), lr do you call it quits? I like the decisions.
I am thinking though that this would go a bit better if there was a way to increase Gatecrasher's squad size to 6 without actually affecting the post-gatecrasher starting squad size.
Optionally they could be found in the level as extra's maybe? Not sure if those can be rookies too since those you find elsewhere in the field always have a class assigned.
I had never noticed that before, and at this time I am not sure how to fix that. It sounds like a base-game bug.
@Rhalius
Good idea, I will consider making that change. However, there are also mods out there that increase the default number of soldiers. I just played this with 4 soldiers on Commander difficulty and didn't have too many problems, so I guess it just depends on the map layout that you get as well as tactical decisions.
I always get most kills from grenades in that first mission.
Is there a way to fix this?
Lets keep the suspense a little longer ...