XCOM 2
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Gatecrasher x2 -- WOTC
   
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2020 年 5 月 19 日 下午 4:26
2020 年 5 月 19 日 下午 5:03
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Gatecrasher x2 -- WOTC

描述
Increases the amount of gameplay on Operation Gatecrasher by 2x.

Has it ever bothered you that the first mission of a new campaign gives you this big HUGE map with a beautiful urban environment, lots of cover, flanking, and verticality -- but only 2 groups of enemies to kill (3 on Legend) -- and they are close to the middle objective?

This mod utilizes all of that wasted space and makes things interesting! By doing these things:

1) XCOM starting location will be approximately 2x as far from the objective (you should be near the corner of the map).
2) Doubles the number of enemy groups on the mission.
3) Each enemy group has been evenly spaced apart, so that you can engage each group individually. (But of course, this is XCOM - and sh*t happens)
4) Some groups have been moved to the opposite half of the map (back side), so you will be able to fight across the whole map in its entirety.
5) EncounterZoneWidth has been doubled as well, allowing them to walk around more and appear in different areas each time you play - for maximum replayability.

Naturally, more enemies = equals more difficulty, so this mod is recommended for experienced players looking for a challenge. (or if you are using mods that make the game easier)


100% safe to enable or disable at any time. This mod updates the default XComSchedule for the "SabotageCC" mission -- so it will not work alongside other mods that change the default schedule for *that* mission.

Not compatible with A Better Campaign because that mod also edits the same mission. Whichever of these two mods that you enable 2nd should take priority.

For another mod that changes a mission schedule, check out Covert Escape Revamp.
31 条留言
PatientLandBeaver 2024 年 9 月 8 日 上午 12:47 
@Alex Okay thanks for the reply!
Alex Nares  [作者] 2024 年 8 月 28 日 上午 3:03 
I'm not familiar with that mod but this mod won't work if that mod uses any other mission schedule than "SabotageCC". If they made their own schedule under a different name, this mod won't affect it.
PatientLandBeaver 2024 年 8 月 26 日 下午 7:06 
Thanks for the mod! Is there a way to make this work with Covert Infiltration? The Gatecrasher mission is on a different map for that mod so not sure if it's compatible.
igoutta|G🔺 2022 年 8 月 8 日 上午 3:32 
With Community Highlander it's possible and not really difficult. https://x2communitycore.github.io/X2WOTCCommunityHighlander/misc/DLCRunOrder/#dlcrunorder
Alex Nares  [作者] 2022 年 8 月 7 日 上午 10:59 
I am sorry but I am not creating or updating mods for XCOM anymore. Also I wouldn't know how to configure a mod to run in a specific order.
igoutta|G🔺 2022 年 8 月 7 日 上午 10:21 
Depending on the load order the mission deploys as expected or not, the only other mod I have that changes the mission is Even more Robots by adding two drones.
Alex Nares  [作者] 2022 年 8 月 7 日 上午 9:02 
What "issues" are you experiencing?
igoutta|G🔺 2022 年 8 月 6 日 下午 11:36 
Can you usethe info given by @MrMister to configure the RunOrder of the mod to properly run the mod, with the information of Community Highlander , that way there would not be any further issues in that area.
Alex Nares  [作者] 2022 年 4 月 12 日 上午 8:40 
That's a mod enemy, right? You'll need to enter THIS mod's config folder (either 2102497952, or 1649774024) and open XcomEncounters.INI. Then either add lines or replace lines that include the name of the Raider enemy groups (you can find the enemy names in that Raider mod's folder, in XcomEncounters).
Dęąth Viper 2022 年 4 月 12 日 上午 8:40 
nice! Thanks!