Space Engineers

Space Engineers

Helios MID-6-3 Merge Inertial Dampener
41 条留言
LookAtMyHorse 5 月 17 日 下午 7:43 
do you know any solution similar to this that works on a small grid and *stops* rotation, not enhances it?
Hugh Jaynus 2024 年 1 月 17 日 下午 2:24 
Will this support my weak gyros?
aBunningssnagwithonionsplease 2023 年 11 月 8 日 下午 11:09 
a hundred you say...?
Major Jon  [作者] 2023 年 11 月 7 日 上午 8:22 
no, small grid merge are pretty weak, you would need like a hundred or so to make it work
aBunningssnagwithonionsplease 2023 年 11 月 6 日 下午 7:47 
Is there a small grid version of this?
Rotiart 2023 年 5 月 17 日 下午 3:12 
Thank you, O7
Major Jon  [作者] 2023 年 5 月 17 日 上午 7:22 
of course, that's what I published it for
Rotiart 2023 年 5 月 16 日 下午 4:05 
Is it alright if I use this in one of my ships?
Leo_Draconus 2023 年 4 月 9 日 上午 9:24 
I've made a Star Trek TNG deflector out of this. Never finished the ship though, since I'm not yet comfortable building at that scale.
My plan was to use this as the deflector and use your MPD as the warp coils.
Major Jon  [作者] 2023 年 1 月 3 日 上午 9:03 
yellow to the front, black to the back. Which side is up doesn't matter.
If you have the script, it will tell you if it's right.
Perryax 2023 年 1 月 2 日 下午 3:06 
When i paste this in onto a ship, what part of it should i put facing forward?
John Long 2022 年 12 月 14 日 下午 5:54 
First off, gotta say all your stuff is truly amazing, thanks for sharing!
I just built a small-grid 3x3 variant based off this. They're a bit weak but very compact so you can simply put as many as you want for desired effect, great stuff!
xxmanofmemesxx 2022 年 5 月 9 日 下午 3:51 
How easy would it be to build one of these in survival and how important is it for a drive?
Major Jon  [作者] 2022 年 4 月 26 日 上午 10:57 
it definitely still works. are you using it with the script? are the merge blocks on? do they turn yellow? If you have the script, they should only be on when the ship is moving quite fast. It also tells you if it's oriented correctly.
Hemza 2022 年 4 月 26 日 上午 1:55 
Does this no longer work? Whenever i turn the ship it drifts more than it would without it, i've placed it forwards and backwards doesn't reduce the drifitng. If it does work what am I doing wrong?
sgtklink 2021 年 11 月 14 日 下午 2:18 
Ah, got it. Sucks, but as always your work is top notch. These things work great on my large grids.
Major Jon  [作者] 2021 年 11 月 14 日 下午 2:15 
There are now 1x1 small grid merge blocks, they are too weak though. You would a few dozen of them. You can try it, but I think it's kinda pointless because of how big it needs to be.
sgtklink 2021 年 11 月 14 日 下午 2:00 
@Major Jon You commented earlier that a small grid version of this would be unfeasible without smaller merge blocks. Would modded merge blocks that are 1x1 work?
LSG123 2021 年 8 月 9 日 下午 11:08 
yeah same haha, is there nothing else that could work in a similar way on small grid?
KAIZEN 2021 年 5 月 2 日 上午 12:58 
Ah too bad :/ I wanted an agile small fighter with that system :)
Major Jon  [作者] 2021 年 5 月 1 日 下午 2:39 
Not worth it, small gird merge blocks are too weak. You'd need like 20 of them, would be way too big.
KAIZEN 2021 年 5 月 1 日 下午 1:01 
Hi, how about for small grid ships?
Major Jon  [作者] 2021 年 1 月 24 日 下午 6:17 
By main rotors I just meant the ones on the main grid, not the subgrid ones.
Without the script, you just have to turn them all on (they should be on already).

The script will only turn a few on (depending on speed), the rest will be off (red lights).
The ones that are on, should link up with the opposing ones and glow yellow.
https://streamable.com/cw7914
Erik 2021 年 1 月 24 日 下午 5:10 
Cant get it to work. Took ages to get it aligned. Main rotors pointing forward - which are the main rotors!? An arrow would have been more helpful. However once aligned it still didnt seem to work - with or without the script. With the script the yellow merges have red lights and the greys have white lights. Toggling the Merge-Mid group only changes the grey merge lights to red or white. Without the script both yellow and grey toggle between red and white lights. Looking at the blocks while in flight the yellows are jiggling, but lights dont change. Yaw, pitch and roll seem no different with 0, 1 or 2 Mid drives. Really hope you can get it working.
ItsJustVirgil 2021 年 1 月 16 日 下午 5:36 
So besides the turning help, does it actually function how default dampeners function in slowing/stopping the ship, or should I place a merge-pulse drive facing backwards for that?
cy-one 2021 年 1 月 5 日 下午 12:36 
Yep, that script was exactly what I was imagining.
Turning speed was kinda "normal", and if the dampening worked at all, I definitely out-turned it (as my path would look like a corkscrew from above).

I tried manually activating the MID-mergeblocks, but the script didn't let me.
Disabled the script. Suddenly, the MID seemed to do it's thing.
Kinda wanted both (MID and Pulse drive) tho :/
Major Jon  [作者] 2021 年 1 月 5 日 上午 11:43 
You can also try it without the script. Just turn it off and turn all merge blocks on.
Major Jon  [作者] 2021 年 1 月 5 日 上午 11:42 
That's weird, maybe the merge blocks were turned off for some reason, or you just turned too slow. The faster you turn the more powerful the effect is. This is a video of an older version that shows how it should look: https://www.youtube.com/watch?v=edp4PuLKxVM
cy-one 2021 年 1 月 5 日 上午 11:23 
Update: I tried it with only the "front" dampener (see previous picture), script confirms it's the correct direction.

Because I didn't know if it only works if you're "under thrust", I basically pressed W and the left arrow at the same time (so basically trying to fly a circle).
Instead of "preventing me from drifting", I started drifting side-wards - continuing to turn, at one point I was drifting backwards. The pulse drives quickly arrested the backwards momentum, at which point I was still drifting side-wards (the pulse drives quickly accelerated my ship again forward, but the side-slip was still there).
Major Jon  [作者] 2021 年 1 月 5 日 上午 9:46 
I think you misunderstood what this drive does. It's not a thruster and can't just produce thrust in any direction. It's more like wings on an airplane. When you're flying forwards and turn in any direction, this thing will give you a push in that direction and prevent you from drifting, just like wings would. So basically it's an inertial dampener that only works in turns (doesn't change speed, only direction) and can't bring you to a halt. It only works properly with the base rotors pointing forward, the script will tell you if you oriented it the right way.
cy-one 2021 年 1 月 5 日 上午 1:09 
I am somehow unable to get this one to work - just the usual "fiddling with arcane magic one doesn't understand", I guess.
The Pulse drives work fine and both are listed as "forward" within the managing script.
The Inertia drives, however, aren't working fine. Dampener 1 (front) is "correct direction" (whatever the vector is, I dunno) but either only damps forwards/backwards (which is unnoticable due to the main Pulse drives doing that already) or doesn't damp at all (other directions).
Dampener 2 (left) is "wrong direction" and doesn't do anything. Same for Dampener 3 (right).

This is the current setup. If I deactivate the "maneuvering" thrusters, the craft drifts sideways for ages. If I deactivate the lifting thruster, the ship just comes crashing down.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2350474527

How do I place/set up the Inertia dampeners so they work? :(
Major Jon  [作者] 2021 年 1 月 1 日 下午 6:16 
6 merge blocks is pretty much perfect for 100 m/s. If you want to go faster, just add more merge blocks. You can either put them on the same drive, or just place multiple drives. The script can recognize it with ease should you use it. Say if you had three drives, 18 merges total, the script would turn on 6 at 100 m/s, 12 at 200 and all 18 at 300.
androBohij 2021 年 1 月 1 日 下午 5:49 
This drive is really cool, but is there any way to get efficient clang dampening past 100m/s? When I tested it, the drive's power drops off quickly when you start going up to 300m/s and beyond
Major Jon  [作者] 2020 年 12 月 19 日 上午 6:36 
The script I wrote can already use all clang drives as inertial dampeners, just like normal thrusters. There are variables to modify their power, you could for example set power to like 0.01 and dampeningstrength to 100 (it multiplies with power). That way they would not fire normally, only to cancel out sideways speed.
The Thinker 2 2020 年 12 月 19 日 上午 5:40 
Is there any way to achieve the same affect with a mass shift drive that is programmed to only activate when you turn?
Major Jon  [作者] 2020 年 12 月 18 日 下午 7:48 
It technically works, but small grid merge blocks are a lot weaker, so you would need like 10-20 of them and that just doesn't fit in any fighter at all. I only see this being viable if Keen adds smaller merge blocks. Which they should, 3x3x1 is obscenely large.
The Thinker 2 2020 年 12 月 18 日 下午 7:26 
So I put this on all sorts of my large grid ships and it works like a treat, causing them to behave almost like there's actually aerodynamics in the game. That got me thinking of making a small grid fighter that has a small grid version of this. Well after much headache and trial and error I can't solve this wizardry. Could you pleas, if at all possible, make a small grid inertial dampner that could go in a small fighter?
Far_Reach 2020 年 12 月 11 日 上午 11:55 
I'm glad I'm not the only one who refers to MJ's stuff as straight voodoo.
Leo_Draconus 2020 年 5 月 28 日 下午 2:17 
With all your sorcery, I'm starting to expect you to make a Clang weapon like a merge-propelled missile or something.
Major Jon  [作者] 2020 年 5 月 25 日 上午 10:47 
you mean when the ship moves sideways? I've never thought about what would happen tbh, probably something silly. Right now the power is adjusted to the velocity. I'm gonna play around with it a bit and probably switch it to be adjusted only to the forward veloctiy. So far the inertial dampeners don't matter for the this, it's on regardless. I think I should probably change that aswell.
Mike Dude 2020 年 5 月 25 日 上午 8:52 
This is clever. How does it react when you want to strafe with inertial dampeners off?