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I do have a question though: does it "handle" torque? What I mean is, does it alter the useage of drives to counter-act torque?
if not, here's an idea:
what if this script could steer? how it works is if you have a drive off-center, it can use that drive to apply torque, thereby steering. It works best in tandem, where it can use the thrusters to, say, the left of the Center of Mass (CoM) to push in one direction, the ones to the right in the other direction.
It could perhaps even change the generated thrust (when applicaple) so that if you have one way away from the COM, and another closer, it will use the one further away less. Basically, it will "steer" constantly in the opposite direction, overcoming that torque (to an extent). And at the small scale it counteracts the random fluctuations!
just a thought :)
Also, just wanted to say that your script has made me put more time into this game than any other feature. It almost acts like a DLC for my games!