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Note, it does stack if you increase the ageing through both the storyteller settings and the mod settings (eg 2x ageing + 2x ageing = 4x overall). I prefer to just use the mod settings and keep the storyteller settings at 1x ageing - that way you have have the year speed match the ageing speed.
Chronological age is unchanged no matter what I do - its based entirely on how many years pass in gameplay, and this mod doesn't affect that.
The aging feature will hammer your game into the dirt as soon as a baby shows up.
Speeds up kids maturing, slows down aging in adult pawns, and speeds up getting rid of geriatrics.
Fast Aging had a feature like that and I really liked it :P
so just an fyi to configure this mod before starting. if you need time to pass by and want time to advance quickly now you can easily do so. I play with the age matters mod and rapid aging is very bad for me. lol
I wanted to speed it up by 60x times, but if it only updates every 60 days it is a bit disappointing
Apart from that, has anyone else encoutnered an issue where,
when you start with Year 1, it does not switch to year 2 after day 60, but to year 11?
Good Luck Yayo
I forgot because I was busy with my personal business.
I can no longer spend a lot of time on mods
The sponsor link has now been destroyed.
_or_ the mods config page ingame either... yet he begs for money...typical...
Downrated.