边缘世界 RimWorld

边缘世界 RimWorld

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365 Days per Year
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Mod, 1.6
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179.557 KB
9 月 8 日 下午 12:37
9 月 18 日 下午 3:15
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365 Days per Year

描述
Replaces RimWorld's 4-quadrum (60-day) year with the Earth's 12-month Gregorian calendar (365/366 days per year).

Features:
- Earth month names (January through December) with correct month lengths and leap years
- Pawn ages and dates shown using the Gregorian year
- Fixed pawn generation so adults spawn with correct ages
- Birthday display for each pawn showing month, day, and year
- Quadrum system replaced by 12 months in UI readouts where applicable
- Hemisphere-aware seasons (northern/southern hemisphere differences)
- Seasonal temperature progression paced over 365/366 days; Fahrenheit and Celsius shown together or individually
- World tile climate graph of monthly average temperatures
- Growing period readout scaled to a 365/366-day year (not 60)
- Configurable scaling for aging, plant growth, animal yields, research, etc.

The mod provides a familiar calendar while preserving RimWorld's game-play balance.

It is not safe to add to a save. (For a rule of thumb, you should almost never do that)

Mod Incompatibilities:

Mod Incompatibilities/Bugs I'm looking into:
RimHud works fine, but displays incorrect biological age (My mod recognizes the correct one and corrects the age)

Mods That Magically Started Working Again?:
Dubs Rimatomics

Future Updates:
Cleaning up UI and other uses of Quadrums

Future Work:
Custom Months and Year lengths.
Variable Distance From Sun and Other Astrophysical Statistics
热门讨论 查看全部(2)
6
9 月 26 日 下午 1:02
Bugs without logs but description of problem
NoahB
3
9 月 15 日 上午 2:53
Bugs with logs or conflicts with other mods
NoahB
95 条留言
DiorSavage💴 10 月 29 日 上午 10:31 
is this compatible with the realistic shadows mod for 1.6 both mods change plant growth time
挺住兔兔 10 月 24 日 下午 6:13 
in dlc ideology
How to set the specific date for an anniversary?
PuchXd 10 月 21 日 下午 6:42 
Hey, I saw a bit on the chronological and biological ages, and I saw that the tips for the biological goes faster than the cronological, making it impossible for age normally, aging half a year (And this was with a Adult baseliner without any life-span changing genes). And the dev options for the ages didn't work, I tried to change it 10 times but it didn't modified anything, didn't know if is Characters Editor or other mod.
itigo205 10 月 9 日 下午 4:39 
@NoahB I can't presume to offer advice on balance, and I'm not sure what all the in-game values are right now, but if I were to use real world chickens as reference, they lay one egg per day and those eggs are around 50 calories.

Rimworld currently sets eggs as about 1/3 the nutrition of a meal and I think that's appropriate. I think chickens should be a good model for a very productive egg-laying domestic animal. I don't know if ~365 eggs a year would be game breaking or not but perhaps lowering their relative nutrition to 0.05 from 0.25 (and thus making it more reflective of their actual caloric value) and having them spoil and deteriorate at a realistic rate/hatch more slowly would be good.

Eggs should be abundant, hard to preserve, and not very filling, but possible to build a decent domestic economy on imo.
HRG164hjo 10 月 8 日 下午 6:30 
hey, wondering if this mod provides (or will provide) an alternate 12*30 days per year
吕小布 10 月 5 日 下午 11:36 
Let me give you a small suggestion: Can the meat and skin produced by human slaughter be set to 1 times the original one? Because the enemy will continue to replenish it, there is too much human flesh and skin in the base at present.
HoneyDip 10 月 5 日 下午 6:23 
So just to piggyback off Fred I've noticed that too. I do have RimHud i believe but you said that's just the birthdays thing it affects so no biggie to me but yea i know in my current game I'm like in the toppish left corner of my map and it says the growing period is 214/365 days and it's April-October. I started my game in Spring and it's currently June 27th in game and it's 15 degrees in game but I 100% love your mod and know that I can't do what yall do lbs.
星羽枝繁 10 月 5 日 上午 9:44 
Thank you for your reply! I’m really looking forward to the day when Chinese players can fully experience your amazing mod!:steamhappy:
NoahB  [作者] 10 月 4 日 下午 12:28 
@夜鸦子

Yes. It's something I'm working on. The code is complex and I am a new developer.

@Runissian

Oh, sorry for the issues. I'll look into these issues. One of my other pieces of code is likely interacting weird with the other. I should be pushing the next update in a week.

@Fred104

It's a process for sure. I try my best to play with a bunch of other mods to test functionality and stuff. I noticed that with the 350 mods I use, the season cycle is broken. I need to test using vanilla first, and I don't know if some of the dev settings in increasing days, seasons, or years even works. So I have to let time pass normally. I also feel that playing vanilla is difficult for me (for testing) given I've not played vanilla for like 8 years. I'm doing some redesigning of code to make it all work better. So hopefully it'll all be ironed out soon.
NoahB  [作者] 10 月 4 日 下午 12:28 
@Mr. J Soda

I'll see what I can do

@itigo205

Yeah I wasn't sure how to deal with egg laying in general. I left it vanilla until I could figure something out. Do you suggest increasing 6x yield, and increasing time between yield 6x and then increasing hatch time too?

@星羽枝繁

Yes. I will look into the translation support. I apologize for not considering other languages. I am new to developing content, as well as, coding. So it may take some time to complete.