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报告翻译问题
I feel like medieval overhaul has a crucial lack of Arabic, Turkish or Muslim factions. Like how the factions of Medieval overhaul aren't representations of any specific European culture group I'm not planning to keep the entirely ottoman theme though it will be heavily inspired by Ottoman aesthetics.
And yes, my Renaissance mod was cancelled long ago. I lost all energy to work on it and hit a creative snag. It might return spiritually in the form of more "House" factions for medieval overhaul though.
I was really sick in COVID late november early december and am now feeling better. I'm still in this mind soup state but I'm going to try and finish these mods i've only halfway done in the next few days. This mod should soon be updated (I hope but can't promise due to my current state of health).
Not sure what exactly causes the issue between VFEM and this one, but I could still use them in game, just that caravans did not seem to visit from them.
Having a blast building their weapons and armour though!
purge imminent
Loving it so far, but haven't noticed many traders. I'm getting this error below - but I cannot narrow it down. It seems to be an issue with VFE:Medieval which you'd mentioned using with this mod, so I am unsure what is causing it to conflict.
It doesn't brick the save, and it still works, but it does cause a lot of red errors. I've changed around load order a couple times and it still seems to reproduce the issue.
Any advice appreciated greatly :D
Field contents: VFEM_Caravan_Medieval_WineMerchant.
Whole XML:
<FactionDef ParentName="OttomanFactionBase"><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>ottoman</pawnSingular><pawnsPlural>ottomans</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>0.15</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><settlementTexturePath>World/WorldObjects/TribalSettlement</settlementTexturePath><geneticVariance>0.1</geneticVariance>
nice to see those goats crucified
Tested the issue and i could craft them so it should be fixed now.
Also "Your breakfast is getting cold"
https://tr.pinterest.com/pin/769130442593868031/ These are backbone of the Ottoman Army.
I'll be not mad if you can do something like Ottoman rather then Arabic.