Noita
modifiers for all
6 条留言
leeal 2020 年 7 月 16 日 下午 5:42 
wands generating with modifiers seems to be the same chance as the base game, regardless of the floor. or if i push this mod to the top of my mod load order, or bottom. i play with other mods like Goki's and Spellbound.
ohgoditburns  [作者] 2020 年 7 月 16 日 下午 5:07 
It's still working for me. If you want to say it's not working, I need some more information. Right now I'm suspecting that people are finding wands in the first level that don't have the modifiers, and I've already clarified both in the description and in the comments that you will not see them in the very first level. After that you should see the modified wands.
leeal 2020 年 6 月 24 日 上午 1:02 
won't work for me
ohgoditburns  [作者] 2020 年 5 月 16 日 下午 3:42 
I just tested it again, and it's working as expected. The wands you find in the mines (the entry level) aren't going to change because they are hardcoded instead of procedurally generated.
You_Cant_Beat_K 2020 年 5 月 14 日 下午 12:52 
It's not working for me.
Digital Collective 2020 年 5 月 7 日 下午 6:50 
Would be really cool if we could choose to increase the spawn chance of always-cast modifier by a percentage. like 100% makes it twice as likely as base game etc...