无尽帝国

无尽帝国

Autopia
16 条留言
Guvenoren 2020 年 7 月 4 日 上午 2:16 
It's just a thought :) I mod myself occasionally, and I kind of know what helps the users understand the mod better.
Gameingtree  [作者] 2020 年 7 月 3 日 下午 8:11 
Guvenoren, I'll get to work on that sooner rather than later then. The images wouldn't be that helpful though, i'll do it at your request mind, but It'd just be the traits in the list and a picture of their effects. Their effects being +x from empire on the city screen in most instances.
Guvenoren 2020 年 7 月 1 日 下午 5:56 
Please do list of the items this mod adds. Images please?
Gameingtree  [作者] 2020 年 7 月 1 日 上午 12:42 
So today is kind of a special day, well it may have been a few days ago. Anyways the days of this mod of mine on the workshop has finally outpaced its unique viewers. Now that doesn't mean anything per say, but I just thought it was interesting. I've been caught up in other projects and the like, but I do have some plans for updates coming up. So expect to hear from me again, and in honesty I just wanted an excuse to say something here.
Gameingtree  [作者] 2020 年 6 月 26 日 上午 1:58 
I have deduced that playing with Autopian on a arctic map with knack for knowledge is too powerful. You get so much science and dust in the late game that as soon as an autopian gets to that point they get like 2000 industry, food, and influence. I since halved the research rate for autopians, yet on a quick game with the before mentioned settings you just need 1 city per research era and you can get each tech in a single turn. This could've been caused by Militant Economy, I had that perk on the test fact. too. The high per tile science could've made the garrison and militia into some kind of hyper geniuses. Just saying I've been trying really hard to balance this and its becoming ever more difficult.
Gameingtree  [作者] 2020 年 6 月 26 日 上午 12:12 
Never mind fixed everything.
Gameingtree  [作者] 2020 年 6 月 26 日 上午 12:01 
Funny story. I tried to update my mod while offline, so it freaked out and deleted the PublishedFile so now I can't update this mod anymore. Well then, guess this is goodbye.
Gameingtree  [作者] 2020 年 6 月 16 日 下午 7:38 
Hey so quick update:
New trait, called Heroic Envoys, allows you to pretend that your enacting a Hero Ball in combat. For every Idle hero, a hero without a possible assignment, you get a ten percent bonus to all armies and cities along with an additional army/garrison slot and pop.
Secondly everything is slightly more powerful. Before, FIDSI you got from traits such as Cut-throat Interest Banking and Autopian went to the post-calculation value meaning they didn't get percent bonuses from buildings and such, now they do!
Anyways I got lots of testing and polishing to do, so I'll be back another day.
Gameingtree  [作者] 2020 年 6 月 8 日 下午 12:43 
Fixed a lot of code.
Cut-throat Interest Banking: Now is equally balanced for both one city civs and many city civs, or at least conceptually. My original code for doing that didn't work in the slightest, but it now does.
Militant Economy: Now effects everything except influence. I changed the original coding in order to later implement diminishing returns, however that is not yet the case.
Gameingtree  [作者] 2020 年 5 月 29 日 下午 8:16 
I most certainly will put it into the description... eventually. I'm actually honored that you think the comments will one day be active enough that this conversation will be buried. Nothing I've produced has had nearly this much Interaction ever. The reason why I didn't do a description or anything originally was because i was fed up with my projects not taking off the ground, which I'm fine with mind you its not like I'm modder by trade or even a good one at that, but why go through all that effort when if i'm the only one to use it? So i will get that misc. stuff out of the way once I polish this up a little bit, especially if anymore people try it out. So thank you for brightening up my day, although this is a few days later.
Iceberg 2020 年 5 月 24 日 上午 10:48 
Pretty interesting. Thanks for the explanation. Might want to paste some of that in the file description so it doesn't get buried. Cheers
Gameingtree  [作者] 2020 年 5 月 22 日 下午 11:03 
Wastelander - Gives a lot of points to play with in faction maker, but applies a -8 to all FIDSI to all tiles. So you only get FIDSI from workers, builders, and late game things like dust transmuters.
Militant Economy - Very much work in progress, barely works, but what it does is gives you an economy bonus based on your economy and military. The math goes as such: ((Empire District Food(equal to the district food of all your cities and districts added together) / Number of Cities) x 0.1) x Number of Units = food bonus each city gains. Rinse and repeat for all other FIDSI except Influence and their you go. I think food is working now, everything else is yet to come, and then lots of debugging and balancing needs to be done.

So there you go, if you have any other questions. Like things i may or may not plan to add. Or have any suggestion or user experience you'd like to share, which i urge you to share if you do, the do. Don't be afraid to ask or say.
Gameingtree  [作者] 2020 年 5 月 22 日 下午 11:03 
Cut-Throat Interest Banking - You get a bonus equal to 1% of your dust stock to all city dust production and an additional percent for each city you have. It still scales for one city empires, only for every so many converted villages or creeping nodes. Additionally since the bonus is applied to each city you posses it also multiplies its effect, i have a method to counter this if balance needs so, i just haven't sat down and done the work yet. This effect also applies to each other FIDSI except industry and influence.

Gameingtree  [作者] 2020 年 5 月 22 日 下午 11:03 
Iceberg, it adds custom faction traits. I just didn't want to go through explaining everything since, like i said before, the only reason this is here is for personal use. However, seeing as you may have some interest and i'm an opportunist, i'll take that time now.
Everything can be found in the economy section when making a custom faction.
Autopian - A percent of your city science is added to all other FIDSI, I believe 75% however the auto-generated tool-tip will say 0.75%.
Part one of several
Iceberg 2020 年 5 月 21 日 下午 12:00 
What's it do?
Gameingtree  [作者] 2020 年 5 月 4 日 下午 11:29 
Mostly for personal use, but here you go.