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New trait, called Heroic Envoys, allows you to pretend that your enacting a Hero Ball in combat. For every Idle hero, a hero without a possible assignment, you get a ten percent bonus to all armies and cities along with an additional army/garrison slot and pop.
Secondly everything is slightly more powerful. Before, FIDSI you got from traits such as Cut-throat Interest Banking and Autopian went to the post-calculation value meaning they didn't get percent bonuses from buildings and such, now they do!
Anyways I got lots of testing and polishing to do, so I'll be back another day.
Cut-throat Interest Banking: Now is equally balanced for both one city civs and many city civs, or at least conceptually. My original code for doing that didn't work in the slightest, but it now does.
Militant Economy: Now effects everything except influence. I changed the original coding in order to later implement diminishing returns, however that is not yet the case.