安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






STEAMMOD=2083545253 STEAMMOD=3417277973
It is unlikely that the Devs will do such a Submod for AotR, because the Devs of this submod are the Devs of the main mod too and there is no reason for them doing it for a different mod.
Question: do you know of any modification that makes it so that missiles do not penetrate shields in awakening of the rebellion?..and if not (considering that you've made this mod) would you (or someone) be willing to make a quick mod that made it so that missiles are stopped by shields in AOTR?..
And that's all of my ideas to you feel free to notify me if the ideas are approved for submod of course.