STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Shield Penetration Submod for Thrawn's Revenge & Fall of the Republic X.2
161 kommentarer
Cyclicalasp79 19. sep. kl. 18:43 
@McLets Thanks man means a lot!
:steamhappy:
Commissar BS 16. sep. kl. 2:00 
Is there a way to do this in reverse for other mods?
BluefoxOverlord 31. juli kl. 17:00 
this is the offical submod for both thrawn revenage and fall of the republic
McLets 20. juli kl. 21:06 
Problem with using this and Revan's Revenge however, bombers will not drop their payload and are almost worthless, I'm pretty sure it's a bug and despite Thrawn's Revenge still being more recent despite the submod's lack of changes, still works as far as I can tell.
lancel.ani.13 14. juli kl. 9:47 
If you want to apply this submod to Revan's Revenge, here's the launch properties:
STEAMMOD=2083545253 STEAMMOD=3417277973
Thorveim 12. juli kl. 4:54 
the submod that makes you look at point defense and fleet tenders with a LOT more interest :p
Moridin 4. maj kl. 14:43 
Will this submod require an update for FotR 1.5?
Furykuiku'l 15. mar. kl. 1:13 
to get all the sub mods to load with each other load each sub mod with the base mod then test if it works load in another one and repeat launch then keep adding them one at a time it should work as long as the base mod is the one that loads last in order also having the smaller ones first will help as they wont hang trying to load their data and will cause less breaks to the loading of the rest
BluefoxOverlord 4. feb. kl. 17:49 
love how this works still with other two mods :3
Wasp #55,221 30. jan. kl. 18:00 
I believe that it depends on where you put the steammod=(numbers). Cuz Steammod doesnt load them all at once but instead in an order.
PerilousPenguin 1. jan. kl. 15:51 
is there a way to get this mod to work via steammod method with "Better Venators" and the "limitless heros" submods?
Saddam Andler 23. sep. 2024 kl. 9:48 
This + Victory I stacks = profit
ulyssesalmeida 15. juni 2024 kl. 4:35 
Indeed the real men knew on when to fight hard and die well and went on to the max diffculty
Normac 2. juni 2024 kl. 16:31 
only real man use this mod on the extreme and brutal AI :steammocking:
BluefoxOverlord 1. juni 2024 kl. 10:15 
the submod working fine with the mods it made
Mugs 21. apr. 2024 kl. 20:10 
please update
Cristianmrvzla 11. apr. 2024 kl. 21:46 
update pls
Cooler12351 10. apr. 2024 kl. 23:14 
The most important point to mention here is that the Submod will destroy the balancing system completely
Joewlpc 10. apr. 2024 kl. 18:39 
yes-ish, more than the original was
Cooler12351 9. apr. 2024 kl. 8:31 
No
X Æ A-12 9. apr. 2024 kl. 5:20 
Before I download, is this lore accurate?
Cooler12351 6. mar. 2024 kl. 0:18 
Should Work yes
Kestalus 5. mar. 2024 kl. 8:41 
Will this work for FotR 1.4?
death161 23. nov. 2023 kl. 9:01 
to get the m75 and the star hawk, get the upgrade on the space station from Eaw that has an image of a battle ship
Cooler12351 20. okt. 2023 kl. 21:09 
Yes
cobar234 20. okt. 2023 kl. 14:23 
does this work with 3.3 on thrawn's revenge?
jamesrodgers100 17. aug. 2023 kl. 12:53 
@CaptainLeo1784 is an option in 3.5
Cooler12351 16. aug. 2023 kl. 23:03 
Those are in the main mod via a toggle option now
CaptainLeo1784 16. aug. 2023 kl. 22:55 
I want the mc75 and the star hawk
APS 28. juni 2023 kl. 20:36 
Will this work for FOTR 1.3?
PedoBear 21. juni 2023 kl. 15:55 
1.3?
Horse With No Name 18. juni 2023 kl. 14:06 
Will this mod work at launch for FOTR 1.3?
Cooler12351 14. maj 2023 kl. 12:32 
There is no such submod for AotR at the moment.

It is unlikely that the Devs will do such a Submod for AotR, because the Devs of this submod are the Devs of the main mod too and there is no reason for them doing it for a different mod.
Commander-LVJ 14. maj 2023 kl. 11:55 
+Corey Loses

Question: do you know of any modification that makes it so that missiles do not penetrate shields in awakening of the rebellion?..and if not (considering that you've made this mod) would you (or someone) be willing to make a quick mod that made it so that missiles are stopped by shields in AOTR?..
AdmiralDailee 10. nov. 2022 kl. 21:26 
Having issues with having a fleet over an Imperial faction that is about to be absorbed via the legitimacy feature. Every time I accidentally leave Han & Chewbacca over a planet that is about to swap factions via legitimacy, they disappear and I can't bring them back. Same goes for all Boarding shuttles that sit over a planet like this.
TDOf Ducks Plays 6. okt. 2022 kl. 11:34 
I love how lore friendly this mod is i mean we see bombers use proton missiles and bombs to disable larger capital ships (see Rogue One for perfect example and not to mention Star-Wars Squadrons with fighters flying through shields) im glad that fighter/bombers laser/turbo weapons dont bypass shields now that would be broken
Strangely Erotic 7. aug. 2022 kl. 5:11 
Makes bombers/any ship that uses torpedoes or missiles ACTUALLY work properly and become a boon to ships with heavy shields. So good!
KON36 10. juni 2022 kl. 19:14 
Any way we can get the ground shields upgradeable again?
florpzorp 13. maj 2022 kl. 23:41 
i use lasers so this submod didn't apply but it actually doesn't help since in both mods you normally use capital ships so not really a big effect
BRIGHTSCALLES 1. maj 2022 kl. 2:24 
to me the mod isn't lore friendly as anything larger than a star fighter usually had both particle and ray shields to both block incoming energy/radiation, lasers and what not, and particle shielding which was used to block physical objects. In universe the proton torpedo is a physical weapon, ergo the particle shielding that most ships have would stop the projectile based weapon from hitting the ship. Now that being said the shield emitters can eventually be overwhelmed with sustained fire buut depending on the class of shield the ship carried could be overwhelmed by a single fighter squadron or need multiple capital ships to take out, or in the case of the death star II could literally shrug off an entire fleets worth of firepower and be fine. Planetary shields too op. #plsnerf
umrylmz 2. apr. 2022 kl. 12:40 
two questions: Does this work with save games or do I have to start a new game? Second, is this mod out of date or is it just bad for more recently updated FotR and ok for TR?
Cooler12351 18. mar. 2022 kl. 8:55 
The submod isn't updated for FotR 1.2, because TR isn't updated currently.
A$$HOLE 12. mar. 2022 kl. 16:57 
@corey please fix this, this mod takes 1 of the worst features of thrawns revenge and fall of the republic and fixes it. without this, 1.2 FOTR feels clunky and annoying in space battles
silexis 44791 11. mar. 2022 kl. 10:09 
My text is bugging, i cant read anything. How to fix that?
IExecutor 26. feb. 2022 kl. 3:24 
@Rogue One it's not, at least yet
Rogue One 25. feb. 2022 kl. 10:09 
Is this still compatible with the 1.2 update for Fall?
michaell8000 25. jan. 2022 kl. 1:56 
@realest grandpa if anything it's more about allowing an aspect of gameplay to work a big thing in both mods is the massive amount of strike craft that can be involved without shield pen the bombers don't really impact battles all that much plus hammering away at shields can be a complete bastard of a time.
GutenAnus 6. dec. 2021 kl. 21:03 
STEAMMOD=2083545253 STEAMMOD=1125571106STEAMMOD=2083545253 STEAMMOD=1125571106
Realest Grandpa 2. dec. 2021 kl. 5:48 
does this make it easier in any way
Aristaeus 25. nov. 2021 kl. 4:34 
My third possible addon would be being able to buy individual squads of alliance fighters, interceptors, and bombers because they house hyperdrives in them but to make it a little bit more fair to the other factions and their gozantis a squad equals 4 fighters.

And that's all of my ideas to you feel free to notify me if the ideas are approved for submod of course.