Source Filmmaker

Source Filmmaker

[TF2 Map Fix] Suijin
75 条留言
Senni  [作者] 2023 年 12 月 18 日 下午 11:22 
On the top of SFM, click Windows, Console, and a window should appear with the Console.
Tiktaalik 2023 年 12 月 18 日 下午 3:47 
how do i open the console
Senni  [作者] 2023 年 9 月 27 日 上午 11:00 
I have attempted to update the map file, I will also provide the BSP file bare soon in case these problems occur again.
Anyar 2023 年 9 月 27 日 上午 10:42 
Same. All my maps now have NODRAW on them after downloading this map.
gl1tchgreml1n 2023 年 7 月 9 日 下午 5:08 
This messes up the textures for the other TF2 maps, it makes them all yellow with "NODRAW" on them.
Warlord4Hikage 2023 年 2 月 11 日 上午 8:06 
I see.
Thank you.
Senni  [作者] 2023 年 2 月 11 日 上午 8:04 
Pretty sure it requires the resources from TF2 in order to work, yes, otherwise you might be missing textures or models for the map, as this addon is just the BSP file for the map itself.

I don't guarantee that the textures/models required for the map to function are included in this addon as if I did I would most likely get prevented by Steam Workshop's file size limit, as the map itself already is a big file.
Warlord4Hikage 2023 年 2 月 11 日 上午 6:21 
So i must have downloaded TF2 to have it?
Senni  [作者] 2022 年 9 月 24 日 下午 3:18 
Can you try unsubscribing and resubscribing, making sure SFM fully deletes it before resubscribing? It could be that some assets did not get installed.

Sometime I will have to reinstall SFM to find out if this issue is reproducible on my side, so it may take me awhile to figure out the issue.
Reefslider 2022 年 9 月 24 日 下午 2:01 
i subscribed to it, i see it in the map list, i click it, the tab closes, nothing happens.
any fixes or reasons for this?
Senni  [作者] 2022 年 9 月 21 日 下午 8:16 
Have you tried going into console and doing mat_specular 0 like i previously suggested to someone.
►Ganondorf◄ 2022 年 9 月 19 日 下午 4:19 
other entities is off, there is still bleeding lights.might be sfm not liking the map because its a brush model.
Peyton 2022 年 9 月 17 日 下午 12:40 
Well it wasnt the thing that fixed it but i did fix it some how.
Senni  [作者] 2022 年 9 月 17 日 下午 12:38 
Have you tried to right click on a viewpoint and go to "Draw Game Entities" and then check Other Entities off?
Peyton 2022 年 9 月 17 日 上午 11:37 
There is random roofing just plastered around the map, how to fix?
►Ganondorf◄ 2022 年 9 月 13 日 下午 3:53 
why are there red and green bleeding lights through the walls
Senni  [作者] 2022 年 9 月 8 日 下午 7:00 
Go to the console and type mat_specular 0 in it and see if it changes.
Sir donks alot (rip my grandpa) 2022 年 9 月 8 日 下午 2:15 
In the middle of the map on the cap point theres a bunch of rainbow lights
Senni  [作者] 2022 年 6 月 29 日 上午 11:05 
Might be something with SFM loading too many assets or you messed with something in the Element Viewer.

Could also be a texture issue, which if it is I wouldn’t have much of a idea what would cause that.
lonewolf45622 2022 年 6 月 29 日 上午 7:54 
cutlrbtree overflow
Senni  [作者] 2022 年 6 月 28 日 下午 5:18 
Need to know what the error says before I can assist further, if you can please let me know.
lonewolf45622 2022 年 6 月 28 日 上午 8:02 
why does this give me an overflow? and no its not that i have alot of stuff
I.K.A.R. 2021 年 11 月 26 日 上午 9:39 
It works. Thank you for help.
Senni  [作者] 2021 年 11 月 26 日 上午 5:44 
Try "Mat_Specular 0;BuildCubeMaps" instead without commas.
I.K.A.R. 2021 年 11 月 26 日 上午 4:47 
There are many ugly looking Red, Green and Blue lights/lines on every model I place on the mape. map_specular 0 doesn't work. how to fix it?
Senni  [作者] 2021 年 10 月 29 日 下午 10:02 
You can override the map's lighting by doing this to the model:

Right Click the Model > Add Override Material > Add Attribute, [float] $color2
set the value to 0.5.
Jimbo Slim 2021 年 10 月 29 日 下午 2:18 
There's some really bright lighting which isn't fixed with mat_specular 0. Only way to not blind myself is to turn down the ToneMapScale on the camera, but even then, every model's too bright. Bloom didn't fix anything either
Agent Fox Mulder 2021 年 8 月 16 日 下午 7:58 
Idk who are you, but tnx for this :,)
Gibrandon-X 2021 年 8 月 2 日 上午 4:27 
Finally... those annoying RGB lights are over now XD
~Vanny~ 2021 年 5 月 8 日 下午 3:10 
Yea I did that and it finally worked.
Senni  [作者] 2021 年 5 月 6 日 下午 6:21 
Have you tried going into the console and typing mat_specular 0? If that doesn't fix it, you can try turning the bloom down on the camera.
~Vanny~ 2021 年 5 月 6 日 下午 12:37 
There's some red, blue and green lights appearing on the map. It even appears on models. Any idea how to fix this?
Senni  [作者] 2021 年 3 月 6 日 上午 7:35 
As for now, no i do not, but i will look into it.
Napoleonich 2021 年 3 月 5 日 下午 3:18 
Do you have fixes on other maps? Borneo for example?:steamhappy:
The Somewhat Fantastic Mr. Fox 2021 年 2 月 9 日 上午 9:26 
Pog
Orbital Drop Shock Inkling 2021 年 1 月 6 日 上午 6:19 
it's kind of common whenever I'm using it tbh
idk about the others but it's more common amongst Splatoon models
Senni  [作者] 2020 年 10 月 9 日 下午 1:03 
Until i can update the map to remove them if it's a common occurance.
Senni  [作者] 2020 年 10 月 9 日 下午 12:50 
Have you tried deselecting any of the Entities when you right click on the viewpoint? it most likely can be hidden with that, otherwise i don't think i can help with that too much.
Souvlaki 2020 年 10 月 9 日 上午 5:14 
im finding these weird rgb cubes just randomly appear on the map and models?
sooley 2020 年 8 月 27 日 下午 4:00 
hell yeah ive always wanted those on this map, have some dogecoin good man :DOGECOIN:
Senni  [作者] 2020 年 8 月 27 日 下午 3:50 
Yes, but if it does not appear, refer to the FAQ for a fix on that.
sooley 2020 年 8 月 27 日 下午 3:48 
does this have the cherry blossom leave effect that in game suijin has
Genesis 2020 年 8 月 27 日 下午 12:44 
Not to say, I put the bsp file in gcfscape and inside are the required models
Genesis 2020 年 8 月 27 日 下午 12:43 
I think steam just adds all the required models you need when it detects you don't have them


Sometimes
Senni  [作者] 2020 年 8 月 27 日 下午 12:41 
Yeah, but the impression was to just upload the BSP file, that was my intention, like i said there may be some files in this workshop addon that i did not intent on adding, but i saw it as they were required to boot the map.
Genesis 2020 年 8 月 26 日 下午 5:37 
Suijin map actually gives most if not all the required models, not just the textures.
Maci 2020 年 7 月 23 日 上午 4:41 
Thanks!
:steamhappy:
Souvlaki 2020 年 7 月 16 日 上午 2:55 
thanks it worked
Senni  [作者] 2020 年 7 月 16 日 上午 2:15 
Make sure you reset the map select with the reload at the top, or restart SFM, and search “koth_suijin.bsp”
Souvlaki 2020 年 7 月 16 日 上午 12:59 
How do i use it i have added it but i cant see it when i go to load map