Barotrauma 潜渊症

Barotrauma 潜渊症

Jobs+
59 条留言
d_mini10 2024 年 6 月 24 日 下午 5:56 
Hey do you think that you can make this mod work with Hungry europans
thecrazy13 2023 年 3 月 16 日 下午 6:10 
@MoonCapri they're probably not going to, seeing as it looks like they've abandoned this for a while now, I would check out MasonMachineGuns version for now which from what I know is currently in progress for updating to 1.0 (knowing Mason, it won't take too long)
MoonCapri 2023 年 3 月 14 日 下午 10:54 
ay buddy, guess what? Barotrauma 1.0 came out recently (3/13/2023) so you planning to revisit this mod?
Заря 2022 年 12 月 26 日 上午 4:07 
Who can help create a mod where there will be only 1 role without things?
MasonMachineGuns 2022 年 12 月 18 日 上午 10:35 
ryanrockstar2008 2022 年 11 月 2 日 上午 4:35 
what happened to the mod
Pilot 2022 年 7 月 16 日 上午 8:27 
Dosent work
when enabling mod game shit out many errors and cant toggle it to play
DEADLEAD 2022 年 7 月 14 日 上午 10:41 
can you not get talent trees for the charecters we are kinda stuck cuz only our captain can use his tallent tree lol
IAmSpartacus 2021 年 12 月 29 日 下午 7:58 
well legs and arms/bodies? Not sure why?
IAmSpartacus 2021 年 12 月 29 日 下午 7:54 
I think this mod is making civillians on base missing their legs for some reason?
imkat98 2021 年 12 月 23 日 下午 5:24 
this mod still up to date?
thecrazy13 2021 年 12 月 21 日 上午 9:38 
If you have a discord I could give some suggestions for new talent trees, it would be a little long for steam comments
Dundee 2021 年 11 月 23 日 上午 1:10 
Maybe make a variation of 2/3?
Nachteule [NGW] 2021 年 11 月 19 日 下午 12:10 
I like 3 the best.
shmuckas 2021 年 11 月 18 日 上午 6:55 
Option two sounds most reasonable, I don't think making whole new trees for classes that are so similar (And can be classified by one of the said trees) would be good
Zero 2021 年 11 月 11 日 上午 11:59 
I think solution 2/3 would be nice options, three sounds like a nice idea if I were to say so myself @BuzZoiD
SNAFF 2021 年 11 月 6 日 上午 5:03 
broke af
Drunkle 2021 年 10 月 31 日 上午 8:45 
probably just copy paste the traits to the new jobs, i doubt many people will care too much if it takes that much work:steamthumbsup:
BuzZoiD  [作者] 2021 年 10 月 30 日 上午 3:16 
I've updated it recently, so for the most part it should work without throwing a bunch of errors at the beginning.

Though all the custom roles don't have talents. There are a few possibilities regarding this:

1. Create new talents for them (Not possible at this time for me, this is a huge task)

2. Copy paste the vanilla talents (eg. HoS, Diver and Guard would have all the same trees)

3. Split the trees, so each role has only one or two trees (eg. Skipper tree only for Navigator)
Drunkle 2021 年 10 月 29 日 下午 4:45 
@BuzZoiD, okay cool, well I cant wait for this to get updated for the new release so we can use it again with the update. :VBCOOL:
BuzZoiD  [作者] 2021 年 10 月 29 日 上午 5:44 
@Classic, it should be better now when starting a new campaign. For missions, I'm not sure yet if I can change the ratio. So far I'm only aware of limiting them by count number, which isn't really what I want for engineers and mechanics.
Drunkle 2021 年 10 月 23 日 上午 5:17 
anyway to make it so bots arent mostly just mechanics and engineers? seems to be like 2 unique roles then the rest are just those two roles lol
Aether♢Astra 2021 年 9 月 28 日 上午 11:35 
Hey I lost access to my old discord mind adding me on steam or on discord again to talk about where we left off on that mod idea?
zerofournine 2021 年 9 月 19 日 下午 5:59 
buggy mod
Aether♢Astra 2021 年 7 月 7 日 上午 11:18 
I added you as a friend - Would you be willing to have a chat on steam/discord? I have a proposition I would like share with you!
BuzZoiD  [作者] 2021 年 6 月 19 日 上午 2:08 
I still wasn't able to reproduce it. I can load up a campaign and start a mission without any errors. You might have another mod loaded, which uses locationtypes or Jobs+ hasn't updated for you properly. You could try to delete the Jobs+ folder in the mods folder to re-download the files.
Hanzee 2021 年 6 月 18 日 上午 8:40 
error appears when first instancing a campaign and that's it. looks like an issue changing npcs on new station types, other than that it is still working!
BuzZoiD  [作者] 2021 年 6 月 18 日 上午 4:26 
@ArmlessRobot, I was not able to reproduce an error so far, though my testing methods are not very extensive. When exactly does the error appear? The vanilla location type file hasn't been updated for me and I can't see any newly added things in there. If I'm right, the core things are two new missions and new events, which shouldn't affect roles/jobs. Also, did you have any other mods loaded?
Hanzee 2021 年 6 月 17 日 下午 12:32 
Hey there can you update the jobs to function with the newest update? causes errors due to new location types
BuzZoiD  [作者] 2021 年 5 月 10 日 下午 12:22 
@Gronk

You can easily build them in the editor. Just define tags in the spawnpoint of a job and use these tags in the properties from the doors. If you need an example you can download the submarine linked above and load it in the editor.
Thing 2 2021 年 5 月 8 日 下午 7:55 
Would it be possible to add custom buttons to certain jobs that restrict access to that certain job?
Mechanos 2021 年 4 月 29 日 下午 4:11 
Assuming these are all playable, I suggest the ability to disable selecting passenger as a player (if it's not bot only). Because lets be honest, Assist Ants should all be banned REEE.

Jokes aside, it's not a big deal but giving players the option to not have any responsibilities, generally goes bad for everyone, in both SS13 and Barotrauma. On the gameplay side, "jobless" wander looking for something to do and most heads will ignore them - eventually they grief or annoy people. On the RP side, "jobless" end up asking to help positions they should have chosen to begin with - but have to jump through hoops to do so because of door access and starter items - or again they just grief or annoy people. This isn't SS13 so it may be less of an issue, and having the option to just ride along does sound kinda fun. But it also means higher likelihood of people not helping, if that makes sense.
BuzZoiD  [作者] 2021 年 4 月 24 日 上午 12:36 
Thanks for the report. Testing the new missions with the old files became an unexpectedly comical outcome. :)

Should be fixed now.
Ricky 2021 年 4 月 23 日 下午 1:41 
This mod is not working right with the new update if you start a destroy outpost mission or a rescue mission with the mod enabled you will understand what i mean
LykosNychi 2021 年 3 月 15 日 下午 10:49 
Aight, thanks mate!
BuzZoiD  [作者] 2021 年 3 月 15 日 下午 2:39 
Hey, that's no problem. As long as my work is somehow mentioned in the description, I'm fine with it. :)
LykosNychi 2021 年 3 月 15 日 下午 2:09 
Well. It's currently created. I'm setting it to unlisted so my friends and servers I host can still use it, but it will not show up in searches at the moment until I get your blessing.

I'll set you as a contributor (considering I am still using your icons);You'll be able to see what it does & uses, and be able to let me know if you want any of your stuff removed from it.
LykosNychi 2021 年 3 月 14 日 下午 7:08 
Hey there fella. I'd like to create a workshop file using this as a base.

My intention is to override the jobs to use the weapons/equipment from EK Armoury, as well as adding a Marine job, and removing some superfluous jobs. I say superfluous not as an insult to your wonderful mod, but because my file's sole purpose will be for Station Roleplay servers (IE, removing the navigator)
BuzZoiD  [作者] 2021 年 3 月 8 日 上午 9:04 
@Artemis Entreri Zero offense taken, I appreciate your comment. :) The jobs are loosely based on the roles in Space Station 13 (which the devs took inspiration of as well). So I didn't look much into naval ranks and such. While creating the roles, I wanted to go for a simple approach, which hopefully works for most people.
Artemis Entreri 2021 年 3 月 7 日 下午 9:00 
just a comment, if you're basing this off of naval roles, QMs are basically navigators, their main purpose is navigation and communication between vessels in real life. Not trying to be rude, just a military guy with a little insight. Great mod though, appreciate all the hard work.
Rad Mack 2021 年 3 月 7 日 上午 11:51 
I do love jobs+ it brings a lot of things to the table especially the roleplay aspect. Thank you!
BuzZoiD  [作者] 2021 年 2 月 21 日 上午 6:51 
@Fallen Star Thanks for the report. The campaign file was still outdated. Now it should be gucci.
Fallen Star 2021 年 2 月 19 日 下午 8:25 
For what ever reason with this mod (not with the ITA version) Colony icons on the map are non existent (I get the error Sprite "content/map/mapiconatlas.png" not found. I have no idea what the problem is and wanted to report this bug.
BuzZoiD  [作者] 2021 年 1 月 17 日 上午 3:00 
There is now a version for ITA available. The link is in the description. Please read the description in the ITA version to avoid possible issues.
BuzZoiD  [作者] 2021 年 1 月 15 日 上午 9:58 
That's unfortunate. Do they recieve any crash message? Were other mods active too?
exhale 2021 年 1 月 15 日 上午 9:45 
(me being the host of the lobby)
exhale 2021 年 1 月 15 日 上午 9:45 
There is a strange bug in multiplayer when I run this mod with ITA. Whenever I start a multiplayer mission or campaign, it causes everyone in the lobby except me to crash. Happened with vanilla subs as well as with custom subs that were designed to work with your mod.
BuzZoiD  [作者] 2021 年 1 月 15 日 上午 9:20 
I looked into ITA's files and it does some changes regarding the engineer and it seems it overwrites my engineer. However,only the starting items and clothing options differ, while the stats remain the same, so it shouldn't be a big deal.
exhale 2021 年 1 月 15 日 上午 2:34 
Incompatible with ITA?
The Flaming Pike 2020 年 12 月 26 日 上午 9:48 
Pretty much the only mod you need if you want additional jobs. Plenty of choices. :captainsmooth: