Barotrauma 潜渊症

Barotrauma 潜渊症

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Jobs Extended
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7.475 MB
2021 年 6 月 24 日 上午 11:56
9 月 21 日 下午 12:50
150 项改动说明 ( 查看 )

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Jobs Extended

在 MasonMachineGuns 的 1 个合集中
BaroTraumatic Experience
11 件物品
描述
概述

JobsExtended是一个使潜渊症职业分化更加现实、更加深入、更加灵活的Mod。
该Mod为潜艇机组人员添加了一系列更现实的可配置职业。JobsExtended可以使用Karma允许特定玩家选择特定职业,非常适合服务器管理员用来管理职业权限、恶意捣乱和角色扮演模式。默认设置避免恶意捣乱的人选择高级职业,但想要知道如何更加精确的控制,请阅读道德值管理部分。

这个Mod在单人模式里有问题,而且Bot使用更多职业没啥卵用!

职业

指挥官:舰长,勇敢无畏的航海家,潜艇的统治者;只有一个人可以担任这个职业!

执行官:二把手,努力让每个人都团结一致并做好他们的工作。处理指挥官无法处理的问题。

船长:管理着潜艇上所有的系统,领导技术人员维护潜艇,必要时会需要使用蛮力。

安全负责人:负责管理潜艇的军械库和组织一切武装行动。

首席医疗官:管理潜艇上的医务室,确保永远有足够的医疗用品,所有医务人员都听从其命令和差遣。

领航员:如果舰长不需要移动潜艇。根据不同的潜艇,领航员可以通过单独的声呐终端帮助潜水队伍定位目标或者是使用舰载无人机协助作业。

军需官:负责物资管理,让所有武器都有子弹,并和清洁工一起保证潜艇里的卫生。

保管人:协助舵手保持潜艇卫生,将凌乱的物品分类。

乘客:作为客人在潜艇上旅行的平民,大概是为了赚钱、科学研究或者是旅行。

囚犯:把闹事的船员关起来!即使没有启动道德系统也可以通过控制台指令强迫某人变成犯人!


普通职业
医生、工程师、机修工和安全官等普通职业已经被重新设计,现在变成了更专业,更有意思的职业。助理被乘客替代,原来的舰长就是现在的指挥官(CO)

特点

职业分化
每个职业都有三种类型,初始物资也不同,主要是想做到将每个职业都进一步专业化为一门岗位或者是使其更加真实,例如:CO可以在老水手、联盟将领、海盗指挥官三种细化类型中进行选择!

管理员道德值修改

管理员可以通过道德值系统或者是命令让特定玩家限制在特定职业。
下面是每个职业所需的最小道德值:
CO: 95
XO: 85
COB: 85
HOS: 75
CMO: 75
NAV: 65
QM: 55
SO: 55
DIV: 50
DR: 50
ENG: 45
MEC: 25
JAN: 15
PAS: 5
PRIS: 0
热门讨论 查看全部(3)
2
9 月 28 日 上午 6:11
Is there some where where i can find the talents for all of the new jobs?
dixoniii
2
8 月 26 日 上午 3:16
[Русская локализация|Locflization-RU] Ошибки, баги, недочёты
Anti4iteR
1
2023 年 5 月 3 日 下午 2:24
German translation
Waffelparty
388 条留言
Draconis🐊  [作者] 9 月 21 日 下午 1:44 
massive amount of bugfixes and rebalances of trees, there were jobs that could make guns they couldn't make ammo for etc etc etc its all be looked at one at a time and compared to the other jobs.

Navigator had weird custom talent that was misreported that has been replaced, Navigator, XO and HoS got talent reworks.

Classes like janitor that could become messed up due to graduating into a tree they already had can no longer pick that tree, and due to how the backend code for that works to unlock 1 tree for that job at random it seems it can't be avoided, sorry! However the jobs did get some slight tweaks so they perform better and have access to talents geared towards them.
Draconis🐊  [作者] 9 月 21 日 上午 7:57 
Updated to add Mechanic and Engineer access to Head of Security ID Card as they are supposed to inspect the majority of the ship but not have Captain access.
GandalfIsNotAJedi 9 月 20 日 上午 11:29 
Giving the HOS another id card was my idea, but another friend didn't like it. I think trying to create a mod to edit the id card is what we are trying to do, but we can't find where in the code the HOS id is being given access to medical. Glad I could be of some help though.
Draconis🐊  [作者] 9 月 19 日 下午 8:50 
But thanks for calling attention to that so I can add Engi and Mech to it

<Item name="ID Card" identifier="hos_idcard" category="Equipment" description="Head of Security ID Card" Tags="smallitem,idcard,identitycard,id_security,id_medic,id_mechanic,id_engineer" cargocontaineridentifier="metalcrate">
Draconis🐊  [作者] 9 月 19 日 下午 8:48 
You can't mod ID cards that have already spawned unless you have a mod to directly edit the card
Draconis🐊  [作者] 9 月 19 日 下午 8:47 
You know you could just take his ID card and give him another one right?
GandalfIsNotAJedi 9 月 19 日 下午 3:55 
It was an issue for a personal campaign me and some friends are trying to run. We were having issues trying to alter the mod to exclude medical access for HOS.
Draconis🐊  [作者] 9 月 19 日 下午 3:49 
not without altering the mod, HoS used to be a captain ID type which was causing some issues since it was making them this odd 4th secret captain. If its not an issues I don't see what the problem is. HoS might need Engineer and Mechanic ID's as well technically.
GandalfIsNotAJedi 9 月 19 日 下午 3:43 
I'm just wondering if there is a way to change it.
Draconis🐊  [作者] 9 月 19 日 下午 3:25 
HoS has had medic access for awhile, what is the problem?