XCOM: Chimera Squad

XCOM: Chimera Squad

Remote Medkit Use for Specialists
50 条留言
GVOZD 2020 年 7 月 27 日 上午 2:10 
didnt work =(
Subtactrics 2020 年 5 月 27 日 上午 2:56 
This is such a good mod thanks. Actually buffs Terminal tactically while also making it easier to run without her. Super well done thanks, plays great!
Pencey  [作者] 2020 年 5 月 23 日 下午 3:09 
@Kirbster The added challenge is intentional. See the 'Configuration' section above for how to retain base Safeguard functionality with this mod active.
Kirbster 2020 年 5 月 23 日 下午 3:04 
I think this is makes it harder. The mod gives me two gremlin heals, and a separate button for the defense buff. Was better with one heal per turn (4 hp) with the defense buff.
darkdill 2020 年 5 月 21 日 下午 7:54 
Think you could add some compatibility for mechanical characters like UMP45?
Pencey  [作者] 2020 年 5 月 21 日 上午 1:55 
Status removal is tied to the medkit effect, yes.
Knight of NSFW 2020 年 5 月 21 日 上午 1:29 
This feels somehow like a buff to Terminal, since now she can separately buff defense and heal on two targets. Does Safeguard still remove status effects with the healing off, or is that linked to the Medkit effect?
Pencey  [作者] 2020 年 5 月 15 日 上午 9:19 
@Jacke Good find! Fix is out now. Let me know if you're still having trouble changing that.
Jacke 2020 年 5 月 15 日 上午 3:36 
Interesting mod, thanks for writing it.

Have found that when I switch the Gremlin Heal to a free action ("GREMLINHEAL_FREEACTION=True"), it still consumes a action. This is what happens whether or not there's a 1 turn cooldown ("GREMLINHEAL_COOLDOWN=1" or "GREMLINHEAL_COOLDOWN=0").
Pencey  [作者] 2020 年 5 月 11 日 下午 4:17 
Thanks for reporting! I haven't come across either of those but I'll look into it.
FERnKmaster 2020 年 5 月 11 日 下午 4:08 
I think it may have bugged Terminal, she no longer has Gremlin Heal and whenever I use her Second Wind or pre-breach healing, the game crashes
Pencey  [作者] 2020 年 5 月 11 日 下午 2:07 
I believe that Safeguard heals for whatever the base Medkit Heal value is set to. So changing that would need you to go a little deeper than config files I'm afraid.
geoterm 2020 年 5 月 11 日 下午 2:02 
Is there a way to change how much Terminal's Safeguard heals? I would like to have Field Medic grant 1 medikit and for Safeguard heal for 1 & removed status ailments. Thanks for your great work and thanks in advance for whatever you can(not) do!
Pencey  [作者] 2020 年 5 月 5 日 上午 1:42 
As of the latest update, Gremlin Heal is no longer a free action by default. See the 'Configuration' section above if you want to revert this change.
Pencey  [作者] 2020 年 5 月 3 日 下午 2:32 
Does she have a Medkit equipped? The skill only shows up if she does.
grelo29 2020 年 5 月 3 日 下午 1:48 
Well i'm playing and patchwork doesn't have the skill
Green Raven 2020 年 5 月 3 日 下午 12:54 
I saw it, and thanks for the intsructions. I do hope you find time to put out an actual, subscribable, alternate version of this mod.
Cheers!
Pencey  [作者] 2020 年 5 月 3 日 下午 12:30 
See the 'Configuration' section in the description for how to remove this skill form patchwork.
Green Raven 2020 年 5 月 3 日 上午 11:14 
Can you please put out a formal version that removes Gremlin Heal from Patchwork?
Thank you!
Pencey  [作者] 2020 年 5 月 2 日 上午 9:39 
Yep!
Da Great Zogga 2020 年 5 月 2 日 上午 9:29 
Just to confirm, if Terminal has a medkit equipped, does she get two more uses of Gremlin Heal?
ChaoZ 2020 年 5 月 1 日 上午 7:19 
allready did.. :) thank you so much!
Pencey  [作者] 2020 年 5 月 1 日 上午 7:16 
Latest update made some changes to the config files. If you're playing with your own local ini changes, you may have to set them again.
Pencey  [作者] 2020 年 5 月 1 日 上午 6:12 
You got it!
ChaoZ 2020 年 4 月 30 日 上午 3:39 
can i request something? a safeguard cooldown option? i never use this with your mod because its a little weak when you skill the other option instead of armor for safeguard gremlin. or make safeguard a free-ap-cost, so using this is still a slighly buff on top :)

but a cooldown option could be better for me, my medikit costs 1ap too. :)
=[NK]= Col. Jack O'Neil 2020 年 4 月 29 日 下午 7:18 
Thank you! Sorry I should of looked before asking!
Pencey  [作者] 2020 年 4 月 29 日 下午 7:02 
Yep! You can change the AP cost in the ini files within the mod's config folder. The free activation isn't my ideal either but this mod was made to fit into Chimera's free item use ruleset.
=[NK]= Col. Jack O'Neil 2020 年 4 月 29 日 下午 6:42 
Use there a way to make the medikit not free? Feels pretty op being able to to use both charges for free. I wouldn't want it to end turn though
Craftato 2020 年 4 月 29 日 上午 11:03 
Ah fair enough, for me it just coincidentally happened when I installed the mod so I thought they were related, thanks for the reply though man.
Pencey  [作者] 2020 年 4 月 29 日 上午 10:50 
@Craftato I've heard reports of multiple bugs related to Nanomedkits. I doubt it's this mod, as it doesn't change anything about medkits apart from the charge count (a very safe config file change). I'll look into it though.
Craftato 2020 年 4 月 29 日 上午 10:43 
Great mod, but I think it could be adding nanokits to the player's inventory every day that passes and the only mod that touches medkits is this one. Not much of an issue but just something to be aware of, again great work.
ChaoZ 2020 年 4 月 28 日 下午 1:40 
great thx! :)
Pencey  [作者] 2020 年 4 月 28 日 上午 11:55 
Latest update correctly applies the increased Nanokit healing to Gremlin Heal.

I did add a few entries to the ini, so if you had any local edits, I believe you'll have to redo them.
Pencey  [作者] 2020 年 4 月 28 日 上午 11:53 
@ChaoZ No, but I just pushed a fix for that!
ChaoZ 2020 年 4 月 28 日 上午 11:51 
"Yep! Find the mod folder, open XComGremlinsUseMedkits.ini with a text editor and follow the instructions." - wasnt for the nanomedikit bug i guess?
Bambi 2020 年 4 月 28 日 上午 11:40 
thank you! great mod btw
Pencey  [作者] 2020 年 4 月 28 日 上午 11:36 
Yep! Find the mod folder, open XComGremlinsUseMedkits.ini with a text editor and follow the instructions.
ChaoZ 2020 年 4 月 28 日 上午 9:18 
thx! :)
Pencey  [作者] 2020 年 4 月 28 日 上午 9:16 
Hmm, apparently I should take back my previous comment about that functioning.

I'll take a look this afternoon.
ChaoZ 2020 年 4 月 28 日 上午 8:46 
i dont know why, but the update from the nanomedikit dont work for gremlin - heals? still heal only 4hp amount?
Beagle 2020 年 4 月 27 日 下午 6:23 
Very good, thanks!
Pencey  [作者] 2020 年 4 月 27 日 下午 3:10 
Yes!
Thane_Ragnar 2020 年 4 月 27 日 下午 3:01 
Does the free heal charges healing amount scale with the Nanomedikit Tech from 4 to 6?
=[NK]= Col. Jack O'Neil 2020 年 4 月 27 日 下午 2:48 
Thank you :)
Baka Racker 2020 年 4 月 27 日 下午 2:13 
@spence Ah, the shaders issue, bane of so many XCOM2 mods. Great mod, thanks for this!
Pencey  [作者] 2020 年 4 月 27 日 下午 1:22 
Good find! Accidentally included some compiled shaders. Mod has been reuploaded without them.

Feel free to delete the 'content' folder.
teh1archon 2020 年 4 月 27 日 下午 12:47 
Great work but are you sure the upload is OK? 65MB for a small behavior change?
ChaoZ 2020 年 4 月 27 日 下午 12:05 
life saver :)
Pencey  [作者] 2020 年 4 月 27 日 上午 11:54 
All in good time my friend
ChaoZ 2020 年 4 月 27 日 上午 11:53 
nice work spence! thx!
but now i still want the one turn cooldown for cherub. ;)
and a two turn cooldown for patchworks gremlinvolt attack.