Kenshi
Player Town Settlers Patch 2020
115 条留言
2PercentNate 10 月 1 日 上午 8:59 
For anyone running this with Random Small Settlements (ENG), I made a compatibility patch that moves around settler spawns so both mods work together better:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578279352
Zentroze 8 月 23 日 下午 10:35 
I've tried it with Kathun and it works, now gonna try it with UWE
Messina13 - TWITCH 6 月 25 日 上午 7:00 
hello! is this compatible with Kathun project? ^^
Stukov 2024 年 8 月 17 日 下午 7:36 
Can't find settlers in Heng and when i invite settlers from other regions they just disappear
Alb 2024 年 2 月 26 日 下午 2:59 
This mod makes a new faction called "settlers" which is slightly allied with the player. Because of this, whenever the player is attacked in cities, such as when the player commits crimes or being a disobedient slave, all the settler npcs will cause a mass riot in the city in an effort to defend the player.
dingjie 2023 年 7 月 24 日 上午 11:02 
can this mod together with living world? and can it cause conflicts with any other mods?
Kaiser Zero 2023 年 5 月 30 日 上午 7:43 
Does anyone know of a way to use this with UWE? UWE has overrides for Bast, and knowing how Kenshi works it would definitely conflict somewhere. And I saw in a comment below about the settler spawn points, any updates to that? Side note about this, from what I know about the Shift+F12 menu, you'd have to delete the 'town placement' marker to prevent certain spawns as it sounds like it is akin to a 'nest', but I dunno as I haven't really messed with it too much. Any advice/knowledge is appreciated
Xoatl 2023 年 1 月 24 日 下午 6:00 
do i still need to sub to the required mod if I already have genesis subbed?
Spectre 2023 年 1 月 17 日 下午 1:13 
@AngelofDeath69 If camp spawn locations are not totally random, then there must be a way to delete designated spawn points. I would make a post on the community hub, you will probably get a solution within hours.
AngelofDeath69 2023 年 1 月 17 日 上午 9:03 
settlers decided to put down beds and campfires inside my base and I cannot build on that location because of that.
Deleting them through shift +F12 just respawns them after reloading...
Suggestions?
Michael {United Critics} 2022 年 12 月 31 日 下午 4:00 
Will this mod get more updates and overall more content to it?
Spectre 2022 年 12 月 9 日 上午 4:21 
Love the mod, it's nice to have some permanent NPC residents in the base in addition to all the visitors. In combination with a bunch of caravan and economy mods, my base is sprawling with life. I also use the wandering medics mod and (no idea if it's a bug or a feature) they constantly leave their bonedogs after visiting, so my base is now a dog shelter too :)

I still don't fully understand the settlers though. Can i invite multiple groups or do they cancel each others contracts out? My experience has been both. On a previous save i could only recruit one group and they were quite actively defending and using turrets. I currently have 2 groups in my base, but one is patrolling passively, while the others seem to be a permanent shopping visit.

I think picking up the group leaders causes weird AI issues, as the leader changes every time you do it.
Warnoise 2022 年 11 月 3 日 下午 10:19 
is it possible to make the settlers use player beds and player training dummies?
neededlotus5 2022 年 9 月 26 日 上午 9:38 
https://psteamcommunity.yuanyoumao.com/id/Rafs1thats why I always tell them to go away
neededlotus5 2022 年 9 月 26 日 上午 9:36 
I have personally seen ai sleeping on the beds in my barracks so maybe your mistaken
Pers 2022 年 9 月 26 日 上午 8:43 
Thank you for making a great mod.
I have created and submitted a Japanese language mod.
If you have any problems, please contact me.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868031956
Keith 'Blood' Hanson 2022 年 9 月 13 日 下午 8:33 
Was nice, but also...Hmm. Settlers keep on taking up positions on turrets, and one randomly kept firing into my hired mercs. And sometimes whenever I close my gates to prep for a siege their leaders will try and attack the gate.
Raf's 2022 年 8 月 9 日 下午 2:23 
@MGJ Sazaki, seem to be having the same problem, for some reason Tech Hunters seem to be hostile to Settlers?
Had a Tech Hunter grab a free harpoon turret in my settlement and mercilessly gun down every settler in sight....
Faylein  [作者] 2022 年 7 月 4 日 上午 12:25 
@Flash, I don't play the experimental patch so I have no idea if this mod would work there. Someday I may create from scratch a similar stand alone mod. Both of these current ones are in Project Genesis and I wanted to give credit to the original author.
Faylein  [作者] 2022 年 7 月 4 日 上午 12:19 
@BatsDark, they do that, unfortunately, if you shut the gate. There is nothing in the AI I can do to fix that.
FlashXAron ☕ (Alex) 2022 年 5 月 25 日 上午 10:39 
So is this working with the last experimental patch ?
And why not combining it with the original mod, as the old one has been already abandoned ?
Thanks
BatsDark Prime 2022 年 4 月 21 日 下午 5:29 
Had to uninstall both of these because there leader kept trying to break the gate down.
MGJ Sakazaki 2022 年 3 月 30 日 下午 6:42 
Dang! My tech hunter allies are killing the poor settlers xD Someone please, help!
Reigdaer 2022 年 3 月 27 日 下午 4:08 
@SilentCalling YT, you need both buth this one should be loaded after the original, this mods is only a patch/update
SilentCalling 2022 年 1 月 27 日 上午 6:12 
Do I need to have original mod downloaded for this to work? Or can I only sub to this
Faylein  [作者] 2021 年 7 月 21 日 下午 5:56 
@Korean if you have all your player characters leave the outpost and journey a couple of biomes over it should cause the settlers' contract to cease and they'll leave/ despawn.
Korean 2021 年 7 月 14 日 上午 6:10 
Does anyone know if the settlers will leave after a while?
VestiaryMite 2021 年 7 月 9 日 下午 3:27 
Im just saying i once had a wierd bug with the cannibal hunters after i hired them to defend my settlement and when it expired they still stayed and were patroling my town and were using my chairs that were placed outside dont think they never used the inside ones but still they were using my chairs.
Sturm Brightblade 2021 年 6 月 26 日 下午 1:54 
Honestly I had to drop this mod because of settlers attacking my gates during a siege. I'm currently set up in the Leviathan Coast and it is incredibly infuriating when the settlers decide they want to loot dead bodies outside of my gates, that are currently under attack, and that they just can't wait until the crisis is over.
Faylein  [作者] 2021 年 6 月 10 日 下午 7:22 
@CMDR Patchies, maybe. You can contact the Genesis team on the discord. In the mean time, I suggest reducing your nest slider.
CMDR Patchies 2021 年 6 月 7 日 上午 1:28 
Playing Genesis mod with 3,5 monster nests and all i can see are settler camps. Any chance to reduce or remove mod from genesis pack?
Faylein  [作者] 2021 年 5 月 29 日 下午 3:29 
@Amko, oh dear. Well, I just checked the FCS and I do have humanoid characters set as leaders. Kenshi, however will sometimes randomly pick "leaders" from the NPC squads. If you can pick up the dog, try that. I have observed picking up a character usually causes the game to pick a different "leader."
Amko The Terrible 2021 年 5 月 19 日 下午 8:57 
Had the settlers arrive but the leader was a dog so they never initiated dialogue and just stand outside.
Faylein  [作者] 2021 年 4 月 10 日 下午 3:00 
removed the skeletons from the Settlers since they seem to be causing too much trouble in Holy Nation territory. Import is likely necessary for change to take effect.
Faylein  [作者] 2021 年 4 月 10 日 下午 2:56 
@Atlas done :)
Atlas 2021 年 3 月 19 日 下午 2:37 
BTW fay fay, can you update the description to say that it's now INCLUDED in genesis? <3 ty bby
Babaloo321 2021 年 3 月 9 日 下午 4:23 
@Faylein This mod's pretty cool so far! :steamhappy:
Plus, you removed any world states relating to Bast, which I'm glad to hear, as I have Living World as well, which probably would otherwise conflict with this.
Babaloo321 2021 年 3 月 9 日 下午 4:23 
@Faylein Whenever I go into any Holy Nation Cities there's almost always a squad of settlers (With Non-Humans and Skeletons too) that wandered in there and are having massive fights with the guards. I found a Shek who was glitched and couldn't move, standing on part of the inner wall in Bad Teeth. There was also an all out brawl in the throne room building there too. They do get captured, but then they just escape and cause more trouble because they're too buff for the guards to handle consistently. Don't know if it's possible, but maybe you could make an all human version of the settler squads and camps specifically for the Holy Nation areas?

It also feels bad that I'm forced to yell in their face when I can't accept them, because I'm in the middle of Holy Nation territory and they'd get both of our asses kicked for it :steamsad:
Maybe a third dialog option to let them down gently?
Faylein  [作者] 2021 年 3 月 7 日 上午 10:28 
@TrixiePoonTang, have you removed all your player characters from the old outpost? If I remember correctly, if you move all your pc's from your outpost and over to the next map, that causes the contract to end and the settlers to disperse. Then you can start up a new contract with different settlers.
Ramen Tsunami 2021 年 2 月 23 日 下午 9:59 
I moved my outpost somewhere else but the settlers are still at the old spot. How do i have them move
LDK 2021 年 2 月 2 日 上午 11:16 
Yep, they attacked the settlers but not my characters so that's kind of ok
Faylein  [作者] 2021 年 1 月 23 日 下午 3:59 
@Schrodingers I'm glad you like it :)
Faylein  [作者] 2021 年 1 月 23 日 下午 3:58 
@This Yes, the holy nation will attack the settlers. I don't know if they will attack your characters. I think they would if you are allies with the settlers and have help allies checked under the AI menu.
Faylein  [作者] 2021 年 1 月 23 日 下午 3:54 
@Nausicaa, yes I have noticed that the settlers do that if you lock them out or if one of their number is wounded and they are trying to do medic. I have not been able to fix this issue. What helps is making sure all the settlers are inside the town before locking the gates.
Schrödingers Katze 2021 年 1 月 23 日 上午 2:16 
This is really nice, livens up the base quite well. Thanks for continuing the original.^^b
LDK 2021 年 1 月 1 日 上午 11:29 
My outpost is in holy nation territory and i see skeletons among the settlers, will the holy nation attack if i send the settlers to my outpost if some of them are skeletons?
Wednesday 2020 年 12 月 18 日 上午 1:28 
settler's attack my own town's gate when i close the gate's and locked it
Faylein  [作者] 2020 年 8 月 15 日 下午 5:07 
you need both mods checked, the old one above this one
Dampback 2020 年 8 月 13 日 上午 9:00 
When I check the Mod order the original is yellowish brown when unchecked
In the game launcher do I need both mods checked, or just the 2020 version, I am subscribed to both
Faylein  [作者] 2020 年 8 月 6 日 下午 3:34 
@bshields003 the settlers are definitely not for everyone. There is nothing I know of to stop their AI from battering down a player's gate if they are locked outside of it when they are in patrol town mode. I either keep my gates open or make sure the settlers are inside the town before shutting the gates. Which parts of the Kenshi maps, do you feel there are too many settler camps? I may look at rebalancing some numbers. The settler camps are also tied in to the nests slider bar. If that is too far over to the right then that will cause a lot of settler camps to spawn.