Sid Meier's Civilization VI

Sid Meier's Civilization VI

Agriculture District
12 条留言
InfoManiac 5 月 25 日 下午 2:16 
isnt giving me citizen slot
Pasakoye 2023 年 7 月 12 日 下午 4:47 
Great mod. I can place use farmers from another mod to plant farms around it.
Utra, starfreight of the Spindle 2022 年 11 月 11 日 上午 10:05 
Why it displays a big, red "!" when I build irrigation canals?
Core Fear Sand 2021 年 6 月 14 日 上午 8:08 
the agriculture district dosent work with gauls bonuses
Loremaster Dasmodeus 2021 年 3 月 16 日 上午 4:13 
I see, good luck then friend!
Assassin  [作者] 2021 年 3 月 14 日 下午 9:47 
Nope, sorry, this mod has been put on the backburner on my end. One day it may return to the front, but with all the new districts brought in from the DLC my two mods really have a tough time competing for district slots.
Loremaster Dasmodeus 2021 年 3 月 14 日 下午 4:10 
Any new changes to graphics and models?
Austin001 2020 年 6 月 11 日 上午 9:30 
You should add dams to the adjacency bonus
Assassin  [作者] 2020 年 4 月 28 日 下午 6:05 
I'm not sure what is going on with your end, but my end (and a buddy who helped me test just to double check) is functional. Take a screenshot of your city details screen for me please and I can help to troubleshoot. Each building in the agricultural district should be providing +5% growth (which sometimes seems to be tagged as 9% with the second building placed.) Each specialist should be providing +4 food.
Gustavo 2020 年 4 月 28 日 下午 1:38 
It's not increasing the food production with the population, as well as the % growth. I believe I don't have any conflicting mod. Ty
Assassin  [作者] 2020 年 4 月 26 日 下午 6:55 
Not currently, the model for the Agricultural district is the Classical Commercial district. I am working on adding new icons for the buildings, as well as a new model for the district. These will come in time.
skaz88 2020 年 4 月 26 日 下午 5:55 
Does this have unique models?