Sid Meier's Civilization VI

Sid Meier's Civilization VI

Agriculture District
12 kommentarer
InfoManiac 25. maj kl. 14:16 
isnt giving me citizen slot
Pasakoye 12. juli 2023 kl. 16:47 
Great mod. I can place use farmers from another mod to plant farms around it.
Utra, starfreight of the Spindle 11. nov. 2022 kl. 10:05 
Why it displays a big, red "!" when I build irrigation canals?
Core Fear Sand 14. juni 2021 kl. 8:08 
the agriculture district dosent work with gauls bonuses
Loremaster Dasmodeus 16. mar. 2021 kl. 4:13 
I see, good luck then friend!
Assassin  [ophavsmand] 14. mar. 2021 kl. 21:47 
Nope, sorry, this mod has been put on the backburner on my end. One day it may return to the front, but with all the new districts brought in from the DLC my two mods really have a tough time competing for district slots.
Loremaster Dasmodeus 14. mar. 2021 kl. 16:10 
Any new changes to graphics and models?
Austin001 11. juni 2020 kl. 9:30 
You should add dams to the adjacency bonus
Assassin  [ophavsmand] 28. apr. 2020 kl. 18:05 
I'm not sure what is going on with your end, but my end (and a buddy who helped me test just to double check) is functional. Take a screenshot of your city details screen for me please and I can help to troubleshoot. Each building in the agricultural district should be providing +5% growth (which sometimes seems to be tagged as 9% with the second building placed.) Each specialist should be providing +4 food.
Gustavo 28. apr. 2020 kl. 13:38 
It's not increasing the food production with the population, as well as the % growth. I believe I don't have any conflicting mod. Ty
Assassin  [ophavsmand] 26. apr. 2020 kl. 18:55 
Not currently, the model for the Agricultural district is the Classical Commercial district. I am working on adding new icons for the buildings, as well as a new model for the district. These will come in time.
skaz88 26. apr. 2020 kl. 17:55 
Does this have unique models?