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I assumed with it being the update that technically brought the game out of alpha, that it would've changed drastically. I think maybe electrical connection and fuel lines might've changed, but I'm not sure.
Cheers for the reply
I understand one of the subs in this collection of 4 is already on v1.0 (I already have it installed).
Just wondering, since this is the MINI sub of the collection, what is there to change on it to make it v1.0 compatible?
I was thinking of just adding the rope anchors etc. to give it those 1.0 features, but is there something to do with the mechanics that I might need to change.
I have never built a ship on Stormworks before so my knowledge is limited, but since this thing is literally tiny I imagine it can't be too complicated. Do you know what things I'll need to look at to update it?
I'm happy to do this myself since you said you were busy. Just need a bit of an idea where to start :P
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2094417512
Sorry, but i have the misfortune of miscommunication about 60% of the time, because i tend to want to include/account facts. Have the same/worst problem IRL verbally.
I listen to feedback, the SCYLLA was specifically created because of a comment posted. So all suggestions are taken into consideration and welcomed.
It is kinda a selfish request from me to you to incorporate my changes into your future (re-) designs, for every time you would update/create something i spent time implementing said changes again etc.
but were you incorporate them, only 1 time change would be required, albeit from you.
Again its a selfish request, and i dont expect you to grant it.
Just wanted to put what i was thinking into words, just in order to clear my head from it.
In Editor there some direct conlfict/collision/red blocks when copy/paste a Scylla under the Ceto
If you really want to connect the Scylla with the Ceto atm , i got a ugly Workshop item for you.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2075703372
Magnets are on by default, but doors themselves are not, either activating in editor, or in person.
I'll take a look at automatic ballast controls. Thanks for the comments!