Stellaris

Stellaris

Uncapped Federation Fleet
32 条留言
Istvan90623 3 月 15 日 上午 3:25 
The cap limit works, but it makes my entire GUI disappear.
Hansetron  [作者] 2024 年 12 月 29 日 下午 7:57 
@Gen_GummieBear

It only changes one value. It is as compatible as it gets.
Gen_GummieBear 2024 年 12 月 24 日 下午 2:50 
Is this save game compatible?
Ragnarok 2024 年 4 月 5 日 上午 11:49 
It is indeed. The cap is pointless in vanilla but here it's actually hilarious and becomes extremely fun to build mega-doom-stacks.
Sir Rolin 2024 年 3 月 27 日 上午 3:54 
not using this? it's a must have!
Hansetron  [作者] 2024 年 3 月 26 日 下午 11:30 
@Kano
Just updated it, i didn't realize anyone even used this lol
Kano 2024 年 3 月 23 日 上午 9:18 
heyo, would it be possible to update this mod? I looked through the files and it still works, but there were some changes to the federation AI behavior that are reverted by this mod.
328 2024 年 3 月 10 日 下午 8:43 
Thanks for making this btw. The fact there was a cap at all was such a strange design choice
328 2024 年 3 月 10 日 下午 8:41 
Can confirm this still works in 3.11. Genuinely wasn't expecting it to lmao
Balex55 2023 年 6 月 23 日 上午 11:22 
still works
Diamon 2022 年 5 月 17 日 上午 8:27 
needs update
Hansetron  [作者] 2021 年 6 月 27 日 下午 8:02 
Yes. This is literally a "changes 3 values" mod. It will always work unless you install something else which overwrites the file, or paradox completely reworks how federation fleets work.
valzietine 2021 年 6 月 27 日 上午 4:51 
Does this still work?
Diamon 2021 年 4 月 1 日 上午 3:30 
pls update
Hansetron  [作者] 2020 年 12 月 29 日 下午 1:59 
@Acadi the fed expanded mod owner could pretty easily incorporate the change, though - this mod only changes 3 numbers at the top of the file. (I have it up on here for my MP games.)
Hansetron  [作者] 2020 年 12 月 29 日 下午 1:58 
@Acadi This is more of an issue with how the federations code is laid out (somewhat poorly, IMO.)
Each type of federation has their own variable in 02_fleet_contribution.txt for each level of fleet contribution. Presumably, if a new federation type were following that structure, they would need to reuse one of the existing federation variable names to have this mod apply. The problem here is that the "global" parameters setting the numbers of what % of naval cap is contributed and what the limit is, are not defined as static variables or global defines; they are set in the file itself, which means if you try to mod them separately it won't work - the vanilla file will simply recreate the local variables and use those anyways.
Acadi 2020 年 12 月 29 日 上午 5:27 
Would this normally be compatible with modded federation types? I'm using Federations Expanded, wich is only suppesed to have comp issues with mods altering common\federation_law_categories\01_categories , wich is in a whole seperate folder than 02_fleet_contribution, but the federation fleet is still capped.
Pury 2020 年 12 月 19 日 下午 3:45 
Unfortunately, did not do the trick.

* FEDERATION_MAX_FLEET_SIZE changes the "default" fleet size of a federation (e.g, if a put "100", the federation [even without any fleet law] will be set to 100).

* COMMAND_LIMIT_MAX, afaik, just is applyed to "normal" fleets.

I think this limit is just hard-coded somewhere. Anyways, thanks!
Hansetron  [作者] 2020 年 12 月 19 日 下午 2:42 
@Pury you just need to edit the relevant line in the 00_defines.txt file. It's in \stellaris\common\defines, obviously.

The FEDERATION_MAX_FLEET_SIZE line is set to zero, which I presume is why it's interpreted as infinite. You could change that to whatever you want. If that doesn't work, though, you could try COMMAND_LIMIT_MAX. It's set to 500, which is normally unobtainable for anyone (the most is 260 with all the right perks.) I'm not sure how it interacts with the federation rules, but it's the only other define that I can think of that might be involved.
Pury 2020 年 12 月 19 日 下午 1:28 
For instance, maybe you do know how to change federation's command limit (for instance, to just put a limit on them)?
Hansetron  [作者] 2020 年 11 月 8 日 下午 12:06 
That's a bug with the base game.
This mod doesn't change anything except it removes the imposed maximum on contributions. It's like, literally just making a variable bigger.
Tonic 2020 年 11 月 7 日 上午 7:32 
Great mod - just what I was looking for. To make you aware of a possible bug when I go to my federations fleet page to look at fleet capacity the number which shows how big my fed fleet is currently seemed to freeze nomatter how many fed ships I built. It was stuck at 804/2600 nomatter how many I seemed to build. I decided to test it by spam building federation ships and fortunately it did stop me once I reached naval capacity. At this point the problem did seem to fix itself and the correct current fed fleet number did appear. Just thought you'd want to know.
Hansetron  [作者] 2020 年 10 月 31 日 下午 2:08 
@sephirot20101 it should still work, I am working on updating my larger mods first. I'll get around to it soon, just ignore the red triangle :)
RAWSL 2020 年 10 月 31 日 上午 5:53 
Please update to 2.8 :steamhappy::steamhappy:
Scorpion01924 2020 年 5 月 28 日 上午 4:53 
Thanks!
Hansetron  [作者] 2020 年 5 月 27 日 下午 12:17 
Yes. I'll update my collection of mods to get rid of that little red triangle soon
Scorpion01924 2020 年 5 月 27 日 上午 5:14 
Does it work with version 2.7.2?
Scorpion01924 2020 年 5 月 13 日 下午 4:29 
Great! Good job!
Hansetron  [作者] 2020 年 5 月 13 日 下午 4:08 
Yes, I have a few others mods that are taking a longer time to rigorously test for 2.7. This mod probably works just fine in 2.7, I'll update it soon.
Scorpion01924 2020 年 5 月 13 日 下午 1:56 
will the mod be updated?
Hansetron  [作者] 2020 年 4 月 29 日 下午 1:18 
Given that the first image shows an ingame screenshot of a 2273 fleet cap, and I just posted another one of a Single federation fleet with 880 cap worth of ships in it, I am inclined to believe you may not have turned the mod on.
Scorpion01924 2020 年 4 月 29 日 上午 8:39 
Does not work the limit is always 600