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I have a patch to fix some of the outlying issue (I may have to go back to fix more), especially with the police being an idiot. I made it so they work just like any normal police force instead of "OMFG AN ESCAPED SLAVE, CAPTURE IT!!!!!11oneone"/ "DEATH TO EMPIRE ENEMY!!1oneone" bullcrap. (Yes, they don't care about escaped slaves as it is now)
This also fix the spawning issue if you are also using overhauls that autocrash if you try to visit Salvage.
If anyone ask me about the 3d, I am *terrible* at it, plus the model used here doesn't conform with the normal Kenshi character model due to how the meshing was done with, thus its not possible to make a female model out of it. If anyone wishes to take a gander for remaking the fennec model, go ahead.
CatPeople, but development is patchy and currently it removes all the Mongrel bar squads unless you grab the Nexus version and fix it manually.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2262787826
LunaticFox's mod packs add Skeleton Foxes and wearable fox masks, but may significantly alter the aesthetic flavour of your game world.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1745686349
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178681257
Heyo, I hope you don't mind (if you are reading this), but I went and did some adjustment to the mod as a patch, along with some alteration.
SlicknSly's CatPeople is a reboot of the now "gone" mod "CatFolk" by Zanveroth, which the mod can't be found anywhere but the archives now.
https://catalogue.smods.ru/archives/18490
Just hope someone makes a reboot of this mod. Really nice idea, but poorly executed after much play.
East of Heng (the city), near the entrance of Howler Maze