A Hat in Time

A Hat in Time

Conductor's Bullet Hell - A Sight of a Thousand Knives
30 条留言
bartb6 2024 年 11 月 1 日 上午 5:55 
im playing with a gun and one hit hero to simulate touhou
danno7777 2023 年 1 月 30 日 下午 2:03 
its "knife" to see conductor practising MYURDER
Mr. Bad Friend 2022 年 8 月 27 日 上午 6:53 
Ah yes, practice to do Jevil legimately (I Think?)
Karma Aim'a 2022 年 6 月 5 日 上午 9:54 
Wait, you were supposed to complete normal level and then Death Wish? Crap, I completed DW first, didn't know it had an actual normal lvl.
Bulbaquaza 2022 年 3 月 11 日 上午 6:00 
One of my favorite mods, plain and simple. I love the difficulty this provides, especially the Death Wish version where the knives go even faster. Learning the patterns was a blast, and I've even completed the Death Wish bonus stamps. I'd love to see more of this in the future. :HatHealth:
Rankii 2021 年 3 月 23 日 上午 8:38 
So basically Touhou in hat in time, the sakuya level
-Atlas- 2020 年 11 月 28 日 上午 10:46 
hattale
Hat kid ghost 2020 年 11 月 12 日 上午 4:29 
more hard pls im so pro at this
Rin Satsuki 2020 年 8 月 10 日 下午 6:02 
Boss works great as far as I can tell, but boy am I not looking forward to having to possibly fight a harder version of the boss potentially with more restrictions than just not being able to gain ANY vertical height at all...(Seriously tho, I wish there was a proper way I could dodge the knives because at times, even if I was doing the dive cancel upon touching floor for a frame thing, I would STILL get hit because the knives go faster than I do.)

And yes, this comment is made after I have beaten the normal version of the boss.

If I didn't have the Chief Maid Hairband (Works like Time Stop, but the slow effect is much more pronounced and has a slightly faster cooldown), Death Defiance (Basically revives if I die with it active but only once.), and Doctor's Bag, I wouldn't be able to beat it plain and simple.
@ your service 2020 年 8 月 7 日 下午 12:10 
Suprisingly well optimised.
Im actually impressed that all the knifes didnot cause lag even when i played on my old "craptop".
The boss itself is also really fun even for me who always sucked at bullet hell games.

Also for anyone else looking for a fun reason to replay this boss i reccomend playing it with this addon:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2003800990

It makes it easier and harder at the same time, but super fun nontheless.
NiceStickman  [作者] 2020 年 7 月 3 日 下午 6:20 
@AkatamaButa, there is no way to toggle the music since this fight was inspired by Furi (great game btw) so I guess all you can do is disable the in-game music in the settings and listen to some Touhou music instead. 𝘰𝘳 𝘐 𝘤𝘰𝘶𝘭𝘥 𝘢𝘥𝘥 𝘛𝘰𝘶𝘩𝘰𝘶 𝘮𝘶𝘴𝘪𝘤 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘋𝘞 𝘣𝘶𝘵 𝘦𝘩, 𝘐 𝘥𝘰𝘯'𝘵 𝘬𝘯𝘰𝘸...

I am planning to make another bullet hell fight at some point, so I might use Touhou music for that.
AkatamaButa 2020 年 7 月 3 日 下午 2:29 
But can I do this with Touhou music playing in-game? Is that something that can configurable from the mod menu in the future or would it be better just turn off in-game music and play it from outside?
The Living Glitch 2020 年 6 月 9 日 下午 4:08 
Put me down as one instance under "Doesn't Clear."
NiceStickman  [作者] 2020 年 6 月 9 日 上午 5:22 
All of the stamps clear perfectly fine for me...

I might need some people to confirm if the stamps clear or not to see if it's actually a problem with the mod itself
The Living Glitch 2020 年 6 月 9 日 上午 4:38 
All of them.
NiceStickman  [作者] 2020 年 6 月 9 日 上午 4:34 
Hmm, that's strange...
Is it for all the stamps or only for the main objective/bonuses?
The Living Glitch 2020 年 6 月 9 日 上午 2:31 
The Death Wishes don't clear for me.
NiceStickman  [作者] 2020 年 4 月 19 日 上午 10:39 
The knife road can be avoided by repeatedly diving & dive cancelling or using the sprint hat. I'm pretty sure that Hat Kid isn't too slow to sprint through the knife road though.
Snakewings 2020 年 4 月 19 日 上午 9:43 
how do I avoid the tunnel of knifes attack? hat kid is to slow even with the speed hat
NiceStickman  [作者] 2020 年 4 月 17 日 下午 10:26 
Fixed it, the outside circling knives spawn more outside of the arena now.
0-0Uau 2020 年 4 月 17 日 下午 6:41 
well, while playing i noticed that if you stay at the border of the arena when he is about to start the last attack, that attack become way easier to dodge
Khanromi 2020 年 4 月 17 日 上午 10:53 
Sorry if my feedback was rude. I didn't intend that. To be clear, I had a good deal of fun with your map. It was just short enough to not really need a checkpoint, but I figured one might help. Its your thing though! I look forward to your future projects.
NiceStickman  [作者] 2020 年 4 月 16 日 下午 11:08 
The knife spiral attacks in phase 1 & 3 can be dodged by getting closer to the Conductor and diving/dive boosting around the arena. It's random which attack he pulls off next but most of the time he never uses the exact same attack twice in a phase.

I don't know if I will be implementing checkpoints in this fight though. I mean sure, it's kinda long and difficult but it's more or less of a concept of how a bullet hell fight would work and feel like in this game.

If a lot of people ask for it, then maybe i'll add a checkpoint system which you can enable at the start of the fight.

But right now I will focus on fixing this mod a bit, learn more about modding and maybe make some more bullet hell bosses in the future.
Khanromi 2020 年 4 月 16 日 下午 6:35 
Also, if you can possibly find a way to work in a checkpoint, I think that would be much appreciated.
Khanromi 2020 年 4 月 16 日 下午 6:32 
I'll point out the swirl attack in the 3rd phase (?) as being basically undodgeable.
NiceStickman  [作者] 2020 年 4 月 16 日 上午 10:56 
I'll try my best to fix a few attacks that might make this fight unfair.
Noir 2020 年 4 月 16 日 上午 7:39 
Hey man the fight is pretty darn epic but sometimes the attacks are just un-fair. I reccomend to make the fight at least a little easier, thanks.
Khanromi 2020 年 4 月 15 日 下午 4:38 
This was some good danmaku, ze
The Living Glitch 2020 年 4 月 14 日 下午 11:02 
Touhou players rise up!
SabMods 2020 年 4 月 14 日 上午 6:38 
Dio would be proud of the conductor