RimWorld
Auto links
57 opmerkingen
infected07 9 aug om 21:00 
@Dee allows you to see what items are used for by adding hyperlinks. Should you find an obscure item from a mod you're unsure of what it does, this mod adds links to things that use it
Toby 29 jul om 2:09 
@Dee automatically adds hyperlinks to descriptions :v
Dee 28 jul om 20:38 
what does this do exactly?
Hebrux 13 jul om 10:57 
is there a performance hit?
Paolini 9 jul om 10:42 
One of if not the best mod for new players :SF_Star: :SF_Star: :SF_Star: :SF_Star: :SF_Star:
lol 10 mei 2024 om 10:28 
Mentioned in Best Mods • Vanilla UI collection.
Homi555 16 apr 2024 om 4:04 
would it be possible to add mod Settings to exclude certain mods/dlc from creating the links?
As it spoilers stuff for things like Anomaly but it would be nice to still be able to use it for everything else
Winter 21 mrt 2024 om 17:31 
Still works for 1.5. No need for 'update when!?' comments.
Mr. F 1 nov 2023 om 2:29 
Great mod! May I ask if it would be feasable for you to make it possible, to have the items categorized in some way? For example, when you look at the infocard for steel, there are hundreds of entries when you have a lot of mods active. So sorting this stuff like weapons, armor, etc. would be nice, if possible. Thank you again for this mod!
Dreseaoba 7 aug 2023 om 22:23 
cant imagine what to do without this mod
bikinavisho 20 jun 2023 om 19:57 
This mod is soooo useful! Thank you so much for this!!
Rynox 24 apr 2023 om 14:13 
@Erilaz there is a mod for that called "AI art" that uses stable diffusion to generate images in-game
Erilaz 4 feb 2023 om 12:04 
Wouldn't it be great to have Rimwold communicating with Stabe Diffusion via WebUI API and automatically generate character portraits and art pieces? Awww!
sk¡t 15 jan 2023 om 1:49 
Hey, just wondering but is this compatible with the mod BetterInfoCard, thanks for the mod
Maet_ 3 dec 2022 om 3:07 
thank you!
6jun 21 nov 2022 om 7:27 
Welcome back!
Ancalagon 20 nov 2022 om 15:06 
You are a machine! Thank you!
lol 20 nov 2022 om 12:25 
Thank you for the update!
Ancalagon 12 nov 2022 om 18:35 
@AUTOMATIC Hey, just recognized your github repo. Not surprised to see you enjoy modding one of the best games of the decade!
HAZRAD 10 nov 2022 om 16:20 
Edited the about.xml to 1.4 and this works just fine for me
ThatCozyBear 8 nov 2022 om 6:49 
works fine on 14
Timou 2 nov 2022 om 6:18 
Please update to 1.4
Smaug 28 okt 2022 om 10:29 
Hey, you are that cool guy who makes the stable-diffusion-webui.
pelusa gaming 2013 26 okt 2022 om 20:51 
1.4?
dividere 21 okt 2022 om 14:07 
works perfectly in 1.4, all new items seem to have links
Evono 21 okt 2022 om 9:36 
1.4 planned?
miku567 10 okt 2021 om 12:13 
What about the load order?
Revolus 21 jul 2021 om 17:17 
Please omit 0harmony.dll from the assemblies. It can cause problem.
Janeway 8 jul 2021 om 9:55 
Seems to work perfectly fine with 1.3 as far as I'm aware
Zical 11 sep 2020 om 14:52 
Hey can you make so if you click in a fertilizaded egg you can auto link to the correspondent animal?
zradack12 13 aug 2020 om 13:44 
@Andreas it is 1.2 updated
Andreas 11 aug 2020 om 17:21 
I know it's early, but is there any chance you'll update this for 1.2?
教科书的风格 18 jun 2020 om 23:33 
Nice.
SineSwiper 30 mei 2020 om 21:06 
Also, Corpse -> PawnKind. Do you have the source code available on GitHub? I could write up a patch.
<'##>< 23 mei 2020 om 9:17 
Thank you for this mod! It's been especially useful for descriptions with items that have similar names across different mods.
SineSwiper 10 mei 2020 om 10:42 
Another good connection point to add: Fertilized Eggs -> Animal
Anvil Pants 19 apr 2020 om 13:18 
This is the exception causing it: https://pastebin.com/raw/WtVz4Xc8

Drizzly, if you're seeing that in log when you open infocards like the item one and some pawn ones, it is a QoL conflict, but I found the error before Auto Link was released.
Anvil Pants 19 apr 2020 om 13:12 
Ah, that's right. I was looking from memory for that barely-visible wrench icon. So in my case there's some other recent change in my load order that had already overwritten QoL's change to that infocard. I've nothing for that one. :D
AUTOMATIC  [auteur] 19 apr 2020 om 12:32 
Here's how it looks for me with RIMMSQOL enabled and Auto Links disabled: https://imgur.com/HbfY3XP
Anvil Pants 19 apr 2020 om 11:28 
I mean, I have QoL in, and not Auto Links yet, so if the Materials button isn't what Drizzly is missing, then I haven't found it either.
Anvil Pants 19 apr 2020 om 11:21 
@AUTOMATIC, Drizzly probably refers to this: https://i.imgur.com/OHJOLcI.png https://i.imgur.com/fmDgjO4.png
AUTOMATIC  [auteur] 19 apr 2020 om 9:53 
can you show the screenshot of what's removed?
Omnom 19 apr 2020 om 8:17 
yeah, I know, but it removes the links added by RIMMSQOL too
AUTOMATIC  [auteur] 19 apr 2020 om 8:08 
This mod just adds links...
Omnom 19 apr 2020 om 7:23 
sorry, I forgot to add a link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457

It's a minor incompatibility, but RIMMSQOL adds little buttons to the top of each item/pawn window to easily access settings for the thing in question. This mod overwrites that. Not a big deal since RIMMSQOL settings are accessible through the mod settings menu.
AUTOMATIC  [auteur] 19 apr 2020 om 0:18 
Drizzly: for what?
zander.sabbag: I tested my game with this and RimSaves enabled, works without issues.
Omnom 18 apr 2020 om 18:22 
this is great! Thank you!

any chance for a compatibility patch for QOL?
Dakon 16 apr 2020 om 11:51 
Thank you so much for your mods.
dninemfive 14 apr 2020 om 15:39 
It's like it's AUTOMATIC for you :P
NECEROS 13 apr 2020 om 19:17 
Like a boss. Pumpin these things out. Much appreciated